06-01-2013, 01:55 PM | #51 | |||
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
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06-01-2013, 07:35 PM | #52 |
Join Date: Mar 2012
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Re: [OCC]: Space Merchant
I'm guessing that the cargo space is considered part (but not all) of our pay.
I've got Merchant (ship parts), but I kinda meant for that to be buying spares for when something breaks. Not entirely sure how I want to store the bulk of my wealth, will have something later. |
06-02-2013, 12:50 AM | #53 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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(setting up a chain of them between stars is feasible but beyond his financial capability) half inch leaves are about as abundant as hair. there's a basic undercoat under that thats better sealed. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 06-02-2013 at 12:57 AM. |
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06-02-2013, 01:17 AM | #54 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
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If that's not feasible, we'll need to come up with a courier service or something.... Quote:
Bell will be more than happy to use his "Mad Skilz" on behalf of his ship and his colleagues... and a commission would not be unappreciated! Last edited by the_matrix_walker; 06-02-2013 at 04:01 AM. |
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06-02-2013, 03:03 PM | #55 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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Then you can deal what you want afterwards, whether your own or your coworkers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-03-2013, 12:35 AM | #56 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
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That will certainly be a topic of discussion if discussing a mission statement! If it's not a group goal, it will be a personal one! |
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06-03-2013, 01:25 PM | #57 |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
Updated copy of Gabriel Bell...
Might shave a point somewhere to make my Drone Sig gear, I'll probably fiddle up to the wire... but potentially, done. Last edited by the_matrix_walker; 06-07-2013 at 02:37 AM. |
06-03-2013, 03:48 PM | #58 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Matrix: looks good. I have no problem with changes characters on the fly in game if its apparent something's wrong. page number on "combination gadgets" please.
Samd6: sorry about the wait, hope you're still there, we're starting soon. Talosian: please finish up the character. Crettin: You never did get back to me about the street doctor. Are you still there? Reading Bio-tech has given me a few ideas about what a "street doctor" is.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
06-03-2013, 04:17 PM | #59 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Aqua:
The first planet humanity settled on was called Terra, or Earth, after the ground that was most familiar to its inhabitants. It was only appropriate to name this world Aqua, after its most distinguishing feature: Water. Aqua is hotter than earth, and its equator is plagued by non-stop hurricane system. The air is thicker (and mostly wetter), though comfortably breathable. It has three major cities, two in the southern hemisphere and a third equatorial one by 'the 'Vator', the tall space elevator that provides the world's space access. Almost all land on Auqa is a volcanic island of some sort. many minerals are brought in from the asteroid belt, so 'Vator city' is as much the space station on top as the loading port on the bottom. However, the volcanic islands are often rich in minerals, and Rust city is named for its large mineral deposits. Many of Aqua's inhabitants spend their lives on ships or small islands. Air transport is common, but more dangerous than water travel. Agriculture happens on the water (the native fauna is edible), but oil drilling occurs there as well, and many people love the great open skies. The most common types of Fuana are species similar to large armored fish, the largest of which rival whales in size. They molt periodically, leaving behind massive neutrally boyant shells. They are preyed upon by 'Sea Spiders', softbodied creatures that spread huge nets of sticky silk that can affect small ships. They have sharp burrowing beaks that can pierce many types of ship hull (most can't put holes in iron, but it happens) and two limbs they use for climbing. Earth fish have not been introduced with much success, but several marine mammals and engineered plankton have. Land life is limited and mostly gets replaced with earthly life. There are no native multicelluar plants. The new inhabitants of Auqa are currently using a federal democratic government, with the rights to make laws assigned to either cities or the colony as a whole. While the world is named auqa, a large number of its inhabitants have taken to calling it "Wet", claiming that they never called earth 'terra' in the first place. Aqua gravity: 1.2 pressure: 1.3 average temperature: 87 F day length: 21 hours population: 650,000 founding ethnicities: White (North American), Hispanic, Polynesian, Black (North American)
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
06-03-2013, 05:18 PM | #60 |
Join Date: Mar 2012
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Re: [OCC]: Space Merchant
I'm here. I was thinking of storing my wealth as seeds, spices, and entertainment
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space merchant |
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