07-26-2015, 08:56 AM | #1 |
Join Date: Jul 2015
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Grappling with a Sarong
So I'm working through getting the hang of Martial Arts and Technical Grappling, and one of my players asked about using a Sarong or something similar. He figures he could carry it pretty much anywhere, and it would help him out in unarmed combat, especially with grappling and throwing.
Here are some videos to help you guys visualize what I am talking about: Ray Dionaldo, FCS Kali Sarong Doesn't really get started until about 30 seconds in. Ron Balicki - Sarong Dan Inosanto He doesn't use the Sarong until about 11:50, but the whole video is really worth watching Some dudes using the Sarong In reading through Martial Arts and Technical Grappling, I've found a few things that help me out. I know a Sarong would probably be classified as a Flexible weapon, it MIGHT be an Entangling weapon, and it makes sense that it would be an Incrementing weapon. However, that's about as far as I've gotten. I kinda feel like it makes more sense for it to be used with the Judo skill and not with it's own weapon skill, but then how would it affect CP accumulation? +1 CP per die is kinda crappy, considering how well a properly used Sarong can grip a limb. Maybe I'm just thinking too much and there is a very simple way to handle this. Any feedback from the community is appreciated. |
07-26-2015, 10:30 AM | #2 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Grappling with a Sarong
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Having weapons usable with more than one skill is a staple of GURPS. Sometimes annoying (because getting stuck with a staple hurts), but something you have to watch for. Mostly, I'd say that when used as a grappling aid it's a classic Flexible weapon, which adds +1 per die to CP rolled, increases the Max CP allowed on a target by 50%, and can be used to re-attack again and again. Incrementing weapons tend to be things like handcuffs and lariats, which have a mechanical contrivance to allow increasing CP at a distance, distinguishing them from a net, kusari, etc. Quote:
The 30% boost you get will add up over repeated attacks - getting commanding CP totals in actual combat in one second is probably the stuff of demonstrations and cinema - modeled well by critical hits getting 2x to 4x control points. Quote:
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07-26-2015, 10:44 AM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Grappling with a Sarong
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If you look at the videos, you can start to see just how MANY times you get to add that +1 per die. Someone punches at you. You do a Grabbing Parry, succeed, and inflict CP based on ST/2 . . . but at +1 CP per die because of the sarong (that's not clear in the rules, but it seems OK). Then you re-attack on your turn, inflicting full CP based on your Trained ST again at +1 per die, or even rolling against Arm Lock (since a grabbing parry establishes the grapple needed for that) and again you still get the CP bonus. There are then often some force Posture or Position changes to force the victim so that you're facing his side or rear arc (which makes it really hard for him to attack back), and then the penalties are leveraged to make a takedown. There's an attack to force someone to be unstable in Pyramid #3/61 - some of those jerks off balance are going to be that. There's an alternate take on spending/risking CP that Peter and I worked out that is (a) awesome, but (b) in limbo.
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07-26-2015, 03:26 PM | #4 |
Join Date: Oct 2012
Location: Ireland
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Re: Grappling with a Sarong
Armed grapple, MA page 68, possibly treating it as a really small cloak
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07-26-2015, 11:01 PM | #5 |
Join Date: Dec 2005
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Re: Grappling with a Sarong
HE'S GOT A TOWEL! RUN!
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07-27-2015, 12:54 PM | #6 |
Join Date: Dec 2006
Location: Houston
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Re: Grappling with a Sarong
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martial arts, technical grappling |
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