03-26-2018, 09:24 AM | #1 |
Join Date: Sep 2004
Location: Montréal, Québec
|
Affording racial templates
DFA42 says you can use points from discretionary skill choices to pay for a template, and proceed to give the thief as an example of having "another 7 points to improve any previous skill or add any of these new ones"...
Except only the thief ans scout are even written like that. No other profession gets anything but "X of these skills". It seems very unlikely that only these two professions would be allowed to do this. Let's round up all the possibilities. Can you use points from... a) "X of these skills", when they are various normal [1] skills; b) "X of these skills", when they are special skills (e.g. Chi skills for MA); c) "One of", usually weapon skills or packages; d) "One point on each of X spells" (at least this one says it's points!) e) "All of these skills" when a specialization can be selected; I'm not looking for advice on how to handle it, I'm looking for clarification of how to interpret the intent. (i.e. writing a blog post on it and want to stick to RAW)
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
03-26-2018, 09:50 AM | #2 |
Join Date: Aug 2016
|
Re: Affording racial templates
This is why I house-ruled adding 20 points to the character creation budget, putting race selection first and removing the Cat-Folk template for my game. That way my players could play whatever race they wanted, and humans and halflings get a "bonus" for selecting one of the more mundane races.
|
03-26-2018, 10:23 AM | #3 |
Join Date: Feb 2018
|
Re: Affording racial templates
Good question. I was wondering along similar lines, too.
|
03-26-2018, 10:30 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Affording racial templates
Discretionary skill points are those in the little list at the end of each template. Practical availability is:
Barbarian: 40 points from advantages + 5 points from quirks + 4 discretionary skill points = 49 points. Bard: 60 points from advantages + 5 points from quirks + 6 discretionary skill points = 71 points. Cleric: 45 points from advantages + 5 points from quirks + 5 discretionary skill points = 55 points. Druid: 40 points from advantages + 5 points from quirks + 3 discretionary skill points = 48 points. Holy Warrior: 50 points from advantages + 5 points from quirks + 5 discretionary skill points = 60 points. Knight: 60 points from advantages + 5 points from quirks + 5 discretionary skill points = 70 points. Martial Artist: 40 points from advantages + 5 points from quirks + 3 discretionary skill points = 48 points. Scout: 40 points from advantages + 5 points from quirks + 8 discretionary skill points = 53 points. Swashbuckler: 60 points from advantages + 5 points from quirks + 7 discretionary skill points = 72 points. Thief: 30 points from advantages + 5 points from quirks + 7 discretionary skill points = 42 points. Wizard: 30 points from advantages + 5 points from quirks + 9 discretionary skill points = 44 points. Thus, every profession can be of any race. However, I'd only actively encourage this for the bard, knight, and swashbuckler, who have points to burn. And I'd actively discourage this for the druid and martial artist, who will gimp their powers if they actually take this path. Also look out for overlap, which makes some things more affordable than they might at first appear. Elf and half-elf wizards, for instance, save 5 points on Magery, so the real template cost is 15 points if you're going to play a wizard anyway.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-26-2018, 12:00 PM | #5 |
Join Date: Sep 2004
Location: Montréal, Québec
|
Re: Affording racial templates
Thanks! Those are the numbers I was working with in my blog post.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
03-26-2018, 12:14 PM | #6 |
Join Date: Sep 2004
Location: Montréal, Québec
|
Re: Affording racial templates
To be clear, Magery 0 for elven wizards and Combat Reflexes for cat-folk swashbucklers are literally the only overlaps currently in DFRPG, right? Everything else just adds to existing levels at normal cost.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
03-26-2018, 02:13 PM | #7 |
Join Date: Sep 2004
Location: Canada
|
Re: Affording racial templates
It "depends" - if you were going to buy up your DX from your default or buy Combat Reflexes (either with discretionary advantage points), then the cat-folk overlaps with those purchases and chips away at the points you needed to allocate. As an example.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
03-26-2018, 02:15 PM | #8 |
Join Date: Feb 2009
|
Re: Affording racial templates
Knights get combat reflexes also
|
03-26-2018, 03:31 PM | #9 | |
Join Date: Sep 2004
Location: Montréal, Québec
|
Re: Affording racial templates
Quote:
Yes to Knight having Combat Reflexes, I scanned for matches between races and professional advantages before I went back to check who had it.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
|
03-26-2018, 04:14 PM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Affording racial templates
The only way your professional template can make your racial template more affordable is if both include an advantage that's (1) mandatory and (2) doesn't come in stackable levels. I believe Combat Reflexes and Magery 0 are the proverbial "it."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Thread Tools | |
Display Modes | |
|
|