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Old 11-14-2017, 05:56 PM   #91
ColBosch
 
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Default Re: Ogre Miniatures Series 1 delivery thread

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Originally Posted by GM Joe View Post
Mine had the unexpected second O6E, Ogre Reinforcements, and Objective 216 as well. Did I forget what I ordered, was the fulfillment wrong, or is this a gift? Anyone know?
It's got to be incorrect fulfillment. SJ Games is cool with throwing in bonus swag, but $85 MSRP is probably outside their intentions. I'll be sending my extras back.
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Old 11-14-2017, 07:00 PM   #92
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Default Re: Ogre Miniatures Series 1 delivery thread

I saw the same thing and emailed Phil and Drew. Have not gotten a reply yet.
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Old 11-14-2017, 07:46 PM   #93
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Default Re: Ogre Miniatures Series 1 delivery thread

Yup. Me too.

Be happy to return it.
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Old 11-14-2017, 08:40 PM   #94
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Default Re: Ogre Miniatures Series 1 delivery thread

Mine were delivered today, and I just had a chance to go through them, so here are my thoughts:
  • I have 2 NAC, 5 PE and 1 unknown dice (haven't opened one of the Set 1 boxes yet).
  • Both green sets had split bags, as did the boxed Set 1 I opened. Fortunately nothing fell out, but the quality of the plastic bag seems very brittle and thus likely to break in transit.
  • Almost every set has at least one HT turret broken off from the 6-pack sprue. I also had at least one HWZ gun broken off. In all cases they're in the bag and accounted for, and based on my memory of plastic models as a kid I think that's a pretty good retention rate.
  • Speaking of plastic models as a kid, these feel very much the same, down to the same sound of plastic sprues hitting each other. So not only do I get Ogre Minis goodness, but a little nostalgia from making models as a kid!
  • I haven't tested the minis yet, but the dice glow nicely if exposed to a little UV radiation (I have a small blacklight - you can actually see the die start to glow after a few seconds next to it!). I can't wait to see how they do if given a few hours of sunlight :)
  • Finally, it's gonna take me forever to put this all together! Not really, but I suspect it'll be the end of the year before I get it all done, end even then that may be pushing it. Still, I'm looking forward to putting them together and then playing with them (and teaching my kids with them too!)
Kudos to SJG for excellent work, and I know I'll have better luck with these than I ever did with the metal minis.
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Old 11-14-2017, 08:45 PM   #95
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Default Re: Ogre Miniatures Series 1 delivery thread

It's been I don't know how many years since I last used superglue on model plastic. (I'm frankly surprised I was able to find any still-liquid superglue in the house, TBH). I promptly glued my fingers together before I finished gluing both the GitD Ogres that I decided to use as my rust-cleaning exercise, and my phone won't recognize my fingerprint on one finger till it ablates :)

Now I have to rebuild my model painting kits (it's been even longer since I painted, I have no chance of the paints still being usable).
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Old 11-14-2017, 09:48 PM   #96
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Default Re: Ogre Miniatures Series 1 delivery thread

I've been using MEK to assemble the minis, and a very small paint brush to apply it. For the Ogre guns, I put a small dot of the liquid glue in the socket, then place the barrel, and it sets pretty fast.

Like 'Offsides', I had a green bag split open, and several bags had loose bits inside. One of the green HVY turrets got as far as the bottom of the main shipping box, but luckily no missing parts.

The injection 'gates' on the 6x HVY sprues are considerably finer in cross section than the gates on the 2x HVY sprues. I really commend the diemakers, these are some primo castings, as nice as you'll find on any current plastic model kit.

While everything is very nice, I don't like the base discs for the INF -- too thick, and while the snap on - snap off figures sound good, in short time they'll be too loose to stay on. I'm debating using translucent bingo chips for alternate bases (in semi-matching colors to the INF figures) -- or just going to the hobby shop, buying some clear styrene sheet, and making simple squares to glue the INF to. Still debating my options there. Of course, if they are glued, the 42 figures in each box will have to be broken down into 3/1, 2/1, and 1/1 sets for making change in-game. 42 INF (per box) means one could split it as nine sets of 3/1, and five sets each of 2/1 and 1/1.

I also thought of scanning an INF counter from ODE, erasing the artwork of the figures proper, and then printing them on photo paper and gluing the INF to that -- giving me the stats at the same time.

[added edit: I decided on clear acrylic 1/32" thick x 3/4" diameter discs. Found a bunch on eBay, laser cut, from Texas.]

Last edited by Mack_JB; 11-15-2017 at 09:44 AM.
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Old 11-14-2017, 09:54 PM   #97
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Default Re: Ogre Miniatures Series 1 delivery thread

I'm missing a GitD main battery. :(
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Old 11-15-2017, 06:51 AM   #98
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Default Re: Ogre Miniatures Series 1 delivery thread

Quote:
Originally Posted by wolf90 View Post
Oh, we're doing more than thinking about it!

<grin>

D.
Coooool. <grin>

On a less cheerful note, as I went though the box I noticed that the extra red & blue, and green & black dice sets (2 of each) that I ordered were not included.

Anyone know who I should contact? It's not a huge deal and I'm not in a hurry.
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Do not meddle in the affairs of OGREs, for you are squishy under their treads.
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Old 11-15-2017, 07:17 AM   #99
Andrew Hackard
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Default Re: Ogre Miniatures Series 1 delivery thread

Anyone who is having order trouble should email kickstart@sjgames.com with the details of your problem, your Kickstarter email address, and your order number if you have it handy. That is the 100% fastest way to bring it to the right people's attention.

Save these instructions, because they work for every Kickstarter project SJ Games does.
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Old 11-15-2017, 10:48 AM   #100
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Default Re: Ogre Miniatures Series 1 delivery thread

Quote:
Originally Posted by Andrew Hackard View Post
Save these instructions, because they work for every Kickstarter project SJ Games does.
Saved, and thank you Mr. Hackard.
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"I don't want a driving simulation. I want a game where I drive real fast and blow things up." - Phil Reed on Car Wars

R.I.P.T.A. (Rhode Island Pedestrians Targeting Autoduellists) - "You just took a right turn into hell, and ya didn't use ya blinkah!"

PETA (Pedestrians Eradicating Troublesome Autoduellists) - "Keeping our crosswalks mined since 2013."

Do not meddle in the affairs of OGREs, for you are squishy under their treads.
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