12-06-2017, 08:29 PM | #71 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
Re: Question on 'Ramming'
My guess is that the long barrel made them to vulnerable to enemy fire, and that space and weight was better used differently. IIRC the hypothetical Mark VII (or maybe VIII?) had a couple, but was never built...
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
12-07-2017, 07:22 AM | #72 |
Join Date: Oct 2017
|
Re: Question on 'Ramming'
|
12-07-2017, 07:49 AM | #73 |
Join Date: Oct 2005
|
Re: Question on 'Ramming'
For "why an ogre with no APs can't reduce INF":
The hexes are kilometers wide, the ogre has meter-thick BPC armor, and from GURPS Ogre, have a good variety of specialized ammo, including some nasty antipersonnel rounds. In green-map rules the INF are unlikely to survive the same encounter. You'll need to add an extra scoop of handwavium to the mix. |
12-07-2017, 07:53 AM | #74 |
Join Date: Oct 2005
|
Re: Question on 'Ramming'
Also try an all-INF tactic in the basic scenario (if your friend driving the ogre is up for a strange game). 46 INF do well by slowing the orge to M2, then stripping off the AP guns. It makes for a fun-once game.
|
12-07-2017, 07:08 PM | #75 |
Join Date: Jun 2012
|
Re: Question on 'Ramming'
|
12-08-2017, 06:00 AM | #76 | |
Join Date: Oct 2017
|
Re: Question on 'Ramming'
Quote:
In-game, handwaving reason: The artillery shells are very large and heavy (hard to move them around quickly) and fragile: easy to kill, and hitting one round sets them all off. Armor is no help; even jostling them hard sets them off. |
|
12-08-2017, 11:12 AM | #77 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Question on 'Ramming'
|
12-08-2017, 01:58 PM | #78 |
Join Date: Oct 2017
|
Re: Question on 'Ramming'
|
12-08-2017, 02:42 PM | #79 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Question on 'Ramming'
Quote:
|
|
12-08-2017, 02:47 PM | #80 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: Question on 'Ramming'
I think what sir_pudding is asking is how did you come to the determination that the in-game reason is "the artillery shells are very large and heavy (hard to move them around quickly) and fragile: easy to kill, and hitting one round sets them all off. Armor is no help; even jostling them hard sets them off."
What source material are you referencing to come up with that as a reason?
__________________
GranitePenguin Ogre Line Editor |
Thread Tools | |
Display Modes | |
|
|