10-25-2010, 02:40 PM | #11 | |
Join Date: Oct 2010
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Re: Flying pillow monster paradox.
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I have 30HP, being a extra-fast regenerating catgirl, and that's because I'm REALLY tough, but not heavy at all. And the strange world has a lot of omg-it's-a-huge-steam-powered-robot-we-are-all-doomed enemies with even more HP. And both of us eventually collide with smaller enemies and each other... So the whole world is a kind of LHC - Large-HP Collider. Lack of strict collision rules (who is harder, what "hard" means, and when to add sumo bonus) makes our lives miserable... |
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10-25-2010, 02:43 PM | #12 |
Join Date: Oct 2010
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Re: Flying pillow monster paradox.
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10-25-2010, 02:49 PM | #13 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Flying pillow monster paradox.
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Every single normal human. Anyway, since Campaigns has most modern vehicles at 4-5 DR, I'd say no more than that. Last edited by Crakkerjakk; 10-25-2010 at 03:03 PM. |
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10-25-2010, 02:52 PM | #14 |
Join Date: Aug 2005
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Re: Flying pillow monster paradox.
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10-25-2010, 02:59 PM | #15 |
Join Date: Oct 2010
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Re: Flying pillow monster paradox.
Sorry, I mean "wall strong enough to ignore it's actual HP and think of it as a part of Earth". Wall in a mountain cave, for example (1-mile-thick wall, I mean). It probably has some huge HP, but for collision damage it would probably just double by own slam damage (B431), if I'll try to slam it.
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10-25-2010, 03:08 PM | #16 | ||
Join Date: Oct 2010
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Re: Flying pillow monster paradox.
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The strange thing, is that all of us are 100-point characters with 50-point disadvantage limit. It's surprisingly easy to take a lot of advantages with -70...-80% discount. I thought it's a normal point limit for a beginner characters... |
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10-25-2010, 03:12 PM | #17 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Flying pillow monster paradox.
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Note I meant no MORE than DR 4-5 as a cutoff for being considered "solid." Cars would count (in my opinion) as solid, ergo, anything with as much DR as a car must be solid. That leaves your GM to set it somewhere between DR 1-4, if he agrees that "solid" is a function of rigid DR. Most games set fairly strict limits on what you can buy with your points. Just because you can afford it doesn't mean it's allowed, in many cases. |
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10-26-2010, 11:14 AM | #18 | |
Join Date: Aug 2004
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Re: Flying pillow monster paradox.
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10-26-2010, 11:21 AM | #19 | |
Join Date: Aug 2004
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Re: Flying pillow monster paradox.
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The only exceptions would be if you were squished between two immovable objects, and for knockback when a much larger object is running into you. E.g., a 100 HP semi rams into a 10 HP pedestrian at 60 mph (Move 30). Cap damage to the pedestrian at (10x2x30x2 for being hard/100) 12d (still enough to ruin your day if not kill you), unless run over/back against the wall, but apply the full (100x30x2) 60d to figure knockback, throwing you back 26 yards (and dealing more damage to you when you land). |
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10-26-2010, 11:21 AM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Flying pillow monster paradox.
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Tags |
damage, paradox, slam |
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