04-14-2010, 07:08 PM | #1 |
Join Date: Sep 2004
Location: Orange County, VA
|
Super Jump, Bouncing, and Damage
OK, Super Jump modified with Bouncing allows the character to take no damage from a collision if they make the appropriate roll. Instead they bounce off (or can stop if their current velocity is slow enough). So, does this negate the damage for all involved in the collision, or does the "other" object take damage? ie, Super-Clown (S-C) with HP 10 Jumping-20 and Super Jump 8 (Bouncing +50%; Maneuver, +50%) [160] makes a slam attack against an opponent. His jump Move is 290. If he hits the target and makes his Jumping skill roll, S-C doesn't take any damage from the slam, but does he still inflict 29d cr damage to the target?
|
04-15-2010, 08:54 AM | #2 |
Join Date: Sep 2004
|
Re: Super Jump, Bouncing, and Damage
I've always treated it as an either/or. You can choose to try the harmless bounce (skill roll) but that doesn't do any damage to either you or your target. If you slam attack for damage it's not a no dmg bounce.
|
04-15-2010, 09:01 AM | #3 |
Join Date: Dec 2009
|
Re: Super Jump, Bouncing, and Damage
naloth's guidance seems sound, but it occurs to me that here's an excellent opportunity for a Cosmic mod.
|
04-15-2010, 10:54 AM | #4 | |
Join Date: Aug 2004
|
Re: Super Jump, Bouncing, and Damage
Quote:
You can always check with Kromm to be sure. |
|
04-15-2010, 10:57 AM | #5 |
Join Date: Sep 2004
Location: Orange County, VA
|
Re: Super Jump, Bouncing, and Damage
I'm inclined to agree, except that there is some energy transfer considering that the user only bounces away with 90% of his velocity. Maybe the bounce should inflict damage on the target based upon the 10% of velocity that was lost? from the previous example that would be a velocity of 29, so 3d cr damage instead of 29d cr damage?
|
04-15-2010, 11:05 AM | #6 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
|
Re: Super Jump, Bouncing, and Damage
My take on it matches Not Another Shrubbery's - I don't see any reason the target shouldn't be taking full slam damage.
|
04-15-2010, 12:06 PM | #7 | |
Join Date: Sep 2004
Location: Orange County, VA
|
Re: Super Jump, Bouncing, and Damage
Quote:
|
|
04-16-2010, 11:00 AM | #8 |
Join Date: Aug 2004
|
Re: Super Jump, Bouncing, and Damage
I might split the difference, and let the Slam do damage to the target for purposes of knockback only. That way, your bouncing boy or girl hero could throw people around but not damage them directly.
Of course, that 29d Slam will do on average 12-13 yards of knockback to ST 10 targets, plenty effective in itself. |
04-16-2010, 12:00 PM | #9 | |
Join Date: Sep 2004
Location: Orange County, VA
|
Re: Super Jump, Bouncing, and Damage
Quote:
|
|
Tags |
bouncing, collision damage, slam, super jump |
|
|