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Old 11-18-2013, 07:52 PM   #41
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

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Originally Posted by Kromm View Post
That would be accurate. On the other hand, as the author of GURPS Powers and editor of GURPS Thaumatology, I'm acutely aware of all the people asking for worked examples because they have trouble "getting it," so we need to provide such material!
Thanks for the confirmation... I understand that you have customers that value lots of worked examples.

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In fact that was precisely the design intent of CEP: To provide a body of "magic as powers" abilities comparable to the colleges of mana-based magic or the paths and books of ritual magic/spirit magic. The underlying system was already present and pretty much fully worked out in Powers. But not everyone wants to build multiple sets of abilities from scratch. And the Chinese five-elements system has interesting nuances that seemed worth exploring for their own sake.

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Old 11-19-2013, 10:20 AM   #42
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

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It's nice to know I'm not the only one who does this. >__>
It's what we creators of game manuals call the "writer's lifestyle." I'm fortunate that my wife's special skill set includes "knowing the odd-lots consignment grocers," though I think that's only a useful skill in a dense inner-city kind of place.
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Old 11-19-2013, 04:31 PM   #43
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

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Originally Posted by Kromm View Post
It's what we creators of game manuals call the "writer's lifestyle." I'm fortunate that my wife's special skill set includes "knowing the odd-lots consignment grocers," though I think that's only a useful skill in a dense inner-city kind of place.
Yeah, I get most of my food from urban farming, fishing, and bartering my tech skills to my neighbors who in turn give me chicken, eggs, or deer meat from their hunts. I was clamming and fishing for a while as well, but it got too cold. That said, we have those odd consignment places here too and a good chunk of my food comes from there as well (just not as much as growing or the like). :-)

Edit: The money I do spend on bought food is stuff I can't get or make (sugar-substitutes, milk, flour, and the like)
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Last edited by Christopher R. Rice; 11-20-2013 at 04:53 PM.
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Old 11-20-2013, 10:33 AM   #44
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

I'm thinking of cracking open my copy of Qin: The Warring States to mine their suggested peers and elixirs for GURPS. I could try posting conversions of fun stats here if I have time.
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Old 11-20-2013, 04:54 PM   #45
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

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I'm thinking of cracking open my copy of Qin: The Warring States to mine their suggested peers and elixirs for GURPS. I could try posting conversions of fun stats here if I have time.
I just banged out a article on Taoist-style alchemy last night using Thaumatology: Chinese Elemental Powers as a base. It needs work, but doesn't look too bad.
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Old 11-20-2013, 07:04 PM   #46
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

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I just banged out a article on Taoist-style alchemy last night using Thaumatology: Chinese Elemental Powers as a base. It needs work, but doesn't look too bad.
If you would like it reviewed, PM me and I'll send you my e-mail address.

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Old 11-20-2013, 07:07 PM   #47
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

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If you would like it reviewed, PM me and I'll send you my e-mail address.

Bill Stoddard
I'd like that very much. I still need to put it through some more alpha-testing (i.e., let my players bash the hell out of it in game), but your input would be fantastic. Thank you. :-)
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Old 03-28-2020, 07:30 AM   #48
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

Sorry for the thread bump, but was there any further development on the Taoist-style alchemy system?
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Old 03-28-2020, 08:32 AM   #49
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

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Sorry for the thread bump, but was there any further development on the Taoist-style alchemy system?
It's been put in the Vault for now. No more Pyramid means no more short items and it's not over 6000 words. Sorry.
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Old 03-29-2020, 11:29 AM   #50
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

Okay, at least it exists and may someday be produced.
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