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Old 08-31-2016, 05:08 PM   #41
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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Originally Posted by kmunoz View Post
It's related to the grue, I know that much.
I thought it was a Desi DJ from the London area.
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Old 08-31-2016, 05:12 PM   #42
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I thought it was a Desi DJ from the London area.
"Gurps" sounds so much weirder when you put "DJ" in front of it.
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Old 08-31-2016, 05:13 PM   #43
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I, for one, think this is huge.

The biggest drawback for GURPS newbies is buying 2 large hardcover books, and then the Dungeon Fantasy PDFs, and having to flip between the books (e.g., character templates and lists of appropriate ads/disads in a PDF, and the definition of those skills/ads/disads in the Characters book). It's somewhat clunky, frankly. Plus there is so much in the core books that don't apply to the setting that it may be confusing as well...

Now I want Monster Hunters, Powered By GURPS. And Action! PBG.

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Old 08-31-2016, 05:19 PM   #44
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Steve Jackson Games' CEO Phil Reed answers a few of my questions about the recently-announced GURPS Dungeon Fantasy Boxed Set over at Gaming Ballistic.
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Old 08-31-2016, 05:37 PM   #45
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Will it have in depth examples of how to actually use the rules?

My biggest issue with GURPS presentation (alright, one of them) is that while I think I could easily compete in GURPS Trivial Pursuit and be able to cite many of the rules from memory, actually using them is another story

I've read both the Basic Set, Martial Arts, and Technical Grappling takes on grappling for instance, several times through, and with only a little help could probably cite any rule therein . . . . . but for the life of me my mind freezes up and I couldn't run a grappling fight to save my life

I've really enjoyed example grappling matches I've played in run by someone else, and I actually usually had a better memory of what the rules are . . . but the actual applying of them always falls short for me

Same with the Codex Duello rules for Magical Duels
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Old 08-31-2016, 05:47 PM   #46
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Sigh, I've lived this long without a Kickstarter account, and now I have to make one.

Really excited to see this, on the heels of the 4E Discworld announcement.

My small contribution: I plan to run a newbie-friendly drop-in-friendly DF game on Roll20, whenever this comes out. (Okay, I was planning to run one anyway, but a new edition of the rules provides extra motivation.)
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Old 08-31-2016, 06:00 PM   #47
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It's great that SJG is finally doing an entry level product. I'd trade a cardboard map for two paper ones in a heart beat and a color one for two black and white ones. I know I'm not in the majority.

I wonder if we'll see cardboard heroes in this.
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Old 08-31-2016, 06:01 PM   #48
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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Originally Posted by Kalzazz View Post
Will it have in depth examples of how to actually use the rules?
...
I've read both the Basic Set, Martial Arts, and Technical Grappling takes on grappling for instance, several times through, and with only a little help could probably cite any rule therein . . . . . but for the life of me my mind freezes up and I couldn't run a grappling fight to save my life
...
Same with the Codex Duello rules for Magical Duels
I seriously doubt it will use Technical Grappling in any capacity.

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I wonder if we'll see cardboard heroes in this.
Yes. Phil said so, in Doug's Q&A.
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Old 08-31-2016, 06:08 PM   #49
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Yes! Finally a third powered by Gurps game to complete my set. This time covering the most popular genre of gaming. I am looking forward to an application of the Gurps toolkit by excellent game designers. Good luck on your kick starter.
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Old 08-31-2016, 06:14 PM   #50
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Quick aside
Please remember some people don't live in the US when choosing kickstarter rewards etc.
We are a U.S. company and will be shipping a heavy box from our U.S. offices. We do not set international shipping charges and have to work within the shipping rates as they exist.
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