12-10-2017, 02:19 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: legendary actions in gurps
Quote:
If it allows a choice of actions after being triggered, that is broader than Wait allows, but I think this may be a case of trying to adapt mechanics from another system too specifically. Note that a GURPS monster that can take an extra action between turns is the same as a D&D monster that can take six extra actions between turns, so if you were really after an exact copy you would need to to limit it to every sixth turn or something. I think giving the monster a free Wait every tum might be equivalent in intent, given the difference between the systems' approaches to time scale, detail, and action economy. |
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12-10-2017, 03:08 PM | #12 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: legendary actions in gurps
Typically the monster gets three "action points" that refreshes when it takes its normal turn. They can take a single action after another creature has taken their turn, each action costing 1-3 "points".
E.g. A Lich can cast a Cantrip (1 pt), use Paralyzing Touch (which is its normal melee attack) (2 pts), try to Frighten one creature (2 pts), Disrupt Life (a pretty nasty AE attack) (3 pts). |
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