Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-10-2017, 10:27 AM   #1
muduri
 
Join Date: Oct 2009
Location: Harlem, New York
Default legendary actions in gurps

Have been playing in a friend's That Other Game 5E campaign. Don't worry, it hasn't affected my first love. But I am kind of intrigued by the idea of Legendary Actions - as far as I can tell, a sort of free bonus action once during the PC's turns for boss monsters only to make them more formidable.

Intuitively, the appeal of porting this into GURPS (vaguely-Dungeon-ish) Fantasy to me is twofold: 1) to stop the five PCs from getting in five killer attacks in a row before the boss has a chance to retaliate / evade (which I understand was the original intention); and 2) your black dragon doesn't really want to waste his turn on a wing buffet when he could be breathing acid or claw/claw/bite-ing, so this would give a nice flavorful way to give all those cool extra appendages a chance to do something.

1) Would this be a terrible idea? As mentioned this is in alpha, so might there be negative effects on mechanics or game flow?

2) What would it cost? If the idea is to keep them rare, I was thinking sort of a giant-sized Extra Effort in Combat, requiring say 4 FP and a Will roll and available only to those with the 50-point Legendary Monster (Trained By A Legend?) advantage.

As always, thanks for your considerations!
muduri is offline   Reply With Quote
Old 12-10-2017, 10:43 AM   #2
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: legendary actions in gurps

I think the basic idea of using Legendary Actions for your monsters is fine, for pretty much the reasons you've described. I'd suggest telling your players that it's a possibility before just springing it on them, but if you do that, it should be all right. You'll have to balance around individual legendary actions, though - one that lets the monster attack everyone within 5 yards with its best attack is a lot more potent than one that lets it hit one person with a fairly-easily-resisted attack, for instance!

Mechanically, if this is confined to monsters, you don't have to build it using points - in fact, doing so is frequently a waste of time. Points are for PCs. But if there's a possibility of a PC getting these, or if you just want to theorycraft, what I'd suggest for this is a build based on Altered Time Rate. To allow the actions granted to be taken on other people's turns, you'll need Cosmic at some value. If they can only be taken on other people's turns, I'd call that +50%. Then, you'd put Accessibility limitations on it to represent them only being useful for the specific legendary actions, rather than whatever the creature wanted. The value of that will depend on how many, and what kind, of legendary actions it can take.
Kelly Pedersen is offline   Reply With Quote
Old 12-10-2017, 11:30 AM   #3
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: legendary actions in gurps

Quote:
Originally Posted by Kelly Pedersen View Post
Mechanically, if this is confined to monsters, you don't have to build it using points - in fact, doing so is frequently a waste of time. Points are for PCs. But if there's a possibility of a PC getting these, or if you just want to theorycraft, what I'd suggest for this is a build based on Altered Time Rate. To allow the actions granted to be taken on other people's turns, you'll need Cosmic at some value. If they can only be taken on other people's turns, I'd call that +50%. Then, you'd put Accessibility limitations on it to represent them only being useful for the specific legendary actions, rather than whatever the creature wanted. The value of that will depend on how many, and what kind, of legendary actions it can take.
"Wait Maneuvers Only" should be a limitation on Altered Time Rate, not an enhancement.
sir_pudding is offline   Reply With Quote
Old 12-10-2017, 11:42 AM   #4
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: legendary actions in gurps

Quote:
Originally Posted by sir_pudding View Post
"Wait Maneuvers Only" should be a limitation on Altered Time Rate, not an enhancement.
Any theorycraft on the size? Cause -50% feels high to me...


[EDIT]
Nevermind. My precoffee brain was thinking of Extra Attack, on which -50% seems high...
[/EDIT]
evileeyore is offline   Reply With Quote
Old 12-10-2017, 11:42 AM   #5
Ulzgoroth
 
Join Date: Jul 2008
Default Re: legendary actions in gurps

Quote:
Originally Posted by sir_pudding View Post
"Wait Maneuvers Only" should be a limitation on Altered Time Rate, not an enhancement.
But being able to have multiple Waits in effect in parallel isn't.

And if the 'Wait' isn't constrained by the usual pre-committed trigger and response, that's...well, not really at all a Wait anymore.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 12-10-2017, 11:54 AM   #6
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: legendary actions in gurps

Quote:
Originally Posted by Ulzgoroth View Post
But being able to have multiple Waits in effect in parallel isn't.

And if the 'Wait' isn't constrained by the usual pre-committed trigger and response, that's...well, not really at all a Wait anymore.
Yeah, that's my thought. Legendary actions are simply too broad to be really considered Waits.
Kelly Pedersen is offline   Reply With Quote
Old 12-10-2017, 01:06 PM   #7
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: legendary actions in gurps

I haven't played 5e at all, so I don't really know what they do but the example upthread of of a wing striker attack after half the PCs have gone isn't too broad for Wait nor requires multiple parallel Waits.
sir_pudding is offline   Reply With Quote
Old 12-10-2017, 01:19 PM   #8
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: legendary actions in gurps

Quote:
Originally Posted by sir_pudding View Post
I haven't played 5e at all, so I don't really know what they do but the example upthread of of a wing striker attack after half the PCs have gone isn't too broad for Wait nor requires multiple parallel Waits.
The way most legendary actions in the Monster Manual work is that the monster gets two or three options for actions they can take, and can choose whichever one is most tactically advantageous. For example, the black dragon can do the aforementioned wing attack, it can actively try to perceive hidden creatures, or it can make a tail attack (actually, the wing attack also allows it to move, but it counts as two actions, so that would probably work just as well in GURPS). The point is, while you could probably Wait for any one of those, I don't think "Wait until any of this happens, then do any of these three things" is valid as a Wait action. You've got to be more precise. Also, legendary actions never really seem to have the potential for mistakes that Waits in GURPS do - there's no chance that a creature with a legendary action attacks a friend who comes into the wrong place the way it can happen with a Wait, for example.
Kelly Pedersen is offline   Reply With Quote
Old 12-10-2017, 01:24 PM   #9
Ulzgoroth
 
Join Date: Jul 2008
Default Re: legendary actions in gurps

Quote:
Originally Posted by sir_pudding View Post
I haven't played 5e at all, so I don't really know what they do but the example upthread of of a wing striker attack after half the PCs have gone isn't too broad for Wait nor requires multiple parallel Waits.
I don't see where you're getting 'after half the PCs have gone', but I do see how you're reading it as only one extra action total taken between the end of the dragon's turn and the start of the next, and think you may have that right.

Which might work with ATR 1 (Wait Only -??%), yeah.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 12-10-2017, 02:06 PM   #10
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: legendary actions in gurps

Quote:
Originally Posted by Kelly Pedersen View Post

Mechanically, if this is confined to monsters, you don't have to build it using points - in fact, doing so is frequently a waste of time. Points are for PCs. But if there's a possibility of a PC getting these, or if you just want to theorycraft, what I'd suggest for this is a build batsed on Altered Time Rate. To allow the actions granted to be taken on other people's turns, you'll need Cosmic at some value. If they can only be taken on other people's turns, I'd call that +50%. Then, you'd put Accessibility limitations on it to represent them only being useful for the specific legendary actions, rather than whatever the creature wanted. The value of that will depend on how many, and what kind, of legendary actions it can take.
I kind of like this.
As I understand it This is an Extra Action but does not have to be taken in consecutive order like normal Actions.
Also you want the ability to take one first, before everyone else goes?
Consider ETS is 45 points and lets you go first regardless of Basic Speed. +50% on ATR is 50 points (unless your using Multiplicative modifiers).
So pricing for initiative is fair, and even a little high, especially considering ETS includes Combat Reflexes.
Not going in consecutive order is like a wide open Wait and I think the utility pricing of Cosmic covers it fairly.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is online now   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.