07-16-2012, 03:40 PM | #11 | |
Join Date: Oct 2011
|
Re: [Powers] Help with cleric auras
Quote:
So how about "+1 Striking ST" for 5 base points: Area affect 4 hexes (+100%) Malediction (+100%) Emanation (-20%) Divine (-10%) must use gestures and speak (-20% for the two) Requires Will roll (-5%) Costs Fatigue (1 point, -5%) For a total of 12 points and costing 1 Fatigue Point, the cleric can raise all striking weapons damage by +1. So...my next question is; how do I build this so the rest of the group can leave the area of effect (i.e. the 4 hexes around the cleric) and still gain the benefit for some time? Would the Persistent enhancement (+40%) help with this? Or is there a better way? Thanks for all the help so far! |
|
07-16-2012, 03:56 PM | #12 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [Powers] Help with cleric auras
Quote:
|
|
07-16-2012, 04:01 PM | #13 | ||
Join Date: Nov 2009
Location: Oregon
|
Re: [Powers] Help with cleric auras
Quote:
Quote:
Also, as Kuroshima points out, you either need Affects Others on Striking ST, or to base the power on Affliction. |
||
07-16-2012, 04:46 PM | #14 |
Join Date: Oct 2011
|
Re: [Powers] Help with cleric auras
Hmmm..OK.
So following Powers p 39. on the Affliction/Field section, means I take the base 10-point level 1 Affliction, and: Area Affect (+50%) for 2 squares Advantage (+100%) for 10 points of +2 Striking ST Emanation (-20%) Divine (-10%) must use gestures and speak (-20% for the two) Will Roll (-5%) Costs Fatigue (1 point, -5%) Which comes out to...19 points? Hmmm, that's not as bad as it could be, I guess...Does this look right? |
07-16-2012, 04:51 PM | #15 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [Powers] Help with cleric auras
Quote:
|
|
07-16-2012, 06:51 PM | #16 |
Join Date: Oct 2011
|
Re: [Powers] Help with cleric auras
All righty then! Thanks vierasmarius and Kuroshima for all the great help with this. I'm busily building the various clerical abilities for my campaign as we speak. I've got just one last question. <sg>
I now have the basic formula for 10-point or higher advantages; but suppose I want the cleric to help his allies with: Hard to Kill +2 (4 points) or Rapid Healing (5 points) These are less than the base 10-point Affliction cost. How do I calculate these abilities? |
07-16-2012, 06:58 PM | #17 | |
Join Date: Nov 2009
Location: Oregon
|
Re: [Powers] Help with cleric auras
Quote:
|
|
07-16-2012, 07:16 PM | #18 | |
Join Date: Oct 2011
|
Re: [Powers] Help with cleric auras
Quote:
What I meant to ask, was, is it kosher for the ability to ever be cost-driven below the basic 10-point Affliction cost? Or at least "net out" to 10 points? By having more disadvantages then advantages? |
|
07-16-2012, 07:18 PM | #19 | |
Join Date: Mar 2010
|
Re: [Powers] Help with cleric auras
Quote:
Affliction X +1000% Enhancements -1080% Limitations Cost? [2 per X] |
|
07-16-2012, 07:20 PM | #20 | |
Join Date: Nov 2009
Location: Oregon
|
Re: [Powers] Help with cleric auras
"He who has no life can respond in no time."
Quote:
|
|
Tags |
aura of power |
Thread Tools | |
Display Modes | |
|
|