06-20-2006, 05:50 AM | #11 | ||
Join Date: Feb 2005
Location: Brescia, Italy
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Re: Ninja Stealth Assassination
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2) You can never deal less than one damage after DR is subtracted (see B379).
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06-20-2006, 07:23 AM | #12 | |
Join Date: Aug 2004
Location: Iceland
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Re: Ninja Stealth Assassination
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Doing a single strong AOA "might" put him down, but it's a risk since you might not hit and you might not do enough damage even if you do. Starting the attack with a grapple allows you to keep the enemy from getting away from you in case your initial attack fails to put him down and it reduces his possible defenses and attack possibilities as well. Also, your GM might give you a +1 to hit the neck for having the opponent in a grapple, especially if he's mentally stunned. As a GM I would also ask a player exactly how he planned on cutting the enemy's throat from behind without grabbing hold of the target - that is unless the attacker is unusually lanky. After all, unless the target has a long neck, pulling the head back to expose the throat is almost a requirement. R. |
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06-20-2006, 07:38 AM | #13 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Ninja Stealth Assassination
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It will take no less than 3-4 seconds for the victim to lose consciousness and die from loss of blood volume; that 3-4 second number is also how long it takes, MINIMUM, to bleed out from a fully transected aorta.
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06-20-2006, 01:24 PM | #14 |
Join Date: Sep 2004
Location: France!
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Re: Ninja Stealth Assassination
I think that's the point: instant death blow is realistically close to impossible with a knife.
Don't mix up "mortal blow" and "instant death".
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06-20-2006, 02:03 PM | #15 | |
Join Date: Aug 2005
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Re: Ninja Stealth Assassination
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06-20-2006, 02:15 PM | #16 |
Join Date: Aug 2005
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Re: Ninja Stealth Assassination
I would also use power blow if I was trying to make a ninja who could kill someone like that, and after all can he be a ninja if he does not have Trained by a Master? I mean where does realism have anything to do with Ninjas?
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06-20-2006, 05:58 PM | #17 | ||
Join Date: Sep 2005
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Re: Ninja Stealth Assassination
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p.s. After writing, I see there is a thread now for "Minimum Damage" in which zorg gives the correct information for evaluating damage before and after subtracting DR. damage rules Last edited by Thomas; 06-20-2006 at 06:06 PM. Reason: added reference |
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06-21-2006, 02:37 AM | #18 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Ninja Stealth Assassination
This is a nice summary, Agemegos. Add to that the possibility of a *further* turn attacking the victim, and all is set. Thanks!
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06-21-2006, 02:49 AM | #19 | |
Join Date: Aug 2004
Location: Iceland
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Re: Ninja Stealth Assassination
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Keep in mind that most commonly carried military issue knives today won't necessarily reach all the way through a man's neck, so relying on that plus a purely outward motion doesn't really make sense, plus with an outwards motion you're basically pulling away from yourself, thus negating some of your own strength. Back to Fred the Ninja - with his ST of 10 he might want to try a wire garrote. I found the rules in 4e for garroting to be quite nasty. R. |
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06-21-2006, 04:46 AM | #20 | |
Join Date: Feb 2005
Location: Czech Rep. Pilsen
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Re: Ninja Stealth Assassination
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Most important is not x4 damage mod. but -10 for knockout roll. In this low power setup will not be enough damage to actually kill someone, but with failed knockout roll by 5 or more victim pass out. (and probably will bleed to death) And what will realy help is Extra Effort. (+2 base damage per attack)
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Tags |
assassination, sentry removal |
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