10-15-2019, 12:22 PM | #21 | |
Join Date: Dec 2017
Location: Louisville, KY
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Re: Live In The Labyrinth
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I think that in terms of both production quality and everyone's growing comprehension and familiarity of the system, y'all are doing fantastic.
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“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
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10-15-2019, 01:12 PM | #22 |
Join Date: Mar 2018
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Re: Live In The Labyrinth
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10-16-2019, 07:22 PM | #24 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Live In The Labyrinth
A comment in passing that you can rest while riding.
https://www.youtube.com/watch?v=CCscl3psmDs So bring back the Goblin sorceress exploring the dungeon while riding a wolf. Of course they also ignore the -3 DX adjustment to hit snakes so perhaps this group isn't the best rule judges out there.
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-HJC Last edited by hcobb; 10-16-2019 at 07:44 PM. |
10-17-2019, 08:46 AM | #25 | |
Join Date: Dec 2017
Location: Louisville, KY
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Re: Live In The Labyrinth
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Of course, perhaps the GM, realized that the same battle would take 4 hours to play out with the reduced chances of hitting if that -3 were applied. The most crucial sentence in the rule book is "This book is a reference, and the game mechanics described here will help keep things organized, but the GM has the last word." I think the GM is doing a good job as both storyteller and referee.
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“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
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10-17-2019, 09:16 AM | #26 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Live In The Labyrinth
The to-hit adjustment is printed right on that page of the adventure and is an important part of balancing the encounter as it gives the snakes the chance to make the first strike.
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-HJC |
10-17-2019, 11:19 AM | #27 | |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: Live In The Labyrinth
The resting while riding was a GM adjudication, and not based on anything other than a gut feeling and wanting the party to have a bit more resources going into the caverns. With Death Test being their only experience with the system so far, I felt like they significantly over-estimated the difficulty of the bandit fight, and wanted them to have some of those resources back.
I saw the to-hit adjustment on the snakes' entry, but it was right after a mention of poison (or lack thereof) so I couldn't tell how it was to be applied so I ignored it. Quote:
Last edited by Aleph; 10-17-2019 at 11:26 AM. |
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