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Old Yesterday, 12:21 PM   #131
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: Car Wars Sixth Edition

Quote:
Originally Posted by Turhan's Bey Company View Post
Not having to pull out a spreadsheet to make sure I've got my armor cost and weight correct will, frankly, be a relief. I don't have that kind of time any more.
Quote:
Originally Posted by Whitestreak View Post
Yep, it looks like the ability to design a car quickly, without resorting to a spreadsheet makes this whole direction w winner in my opinion.

The simpler the car creation process, the more time for the fun of gaming.
Add me to that chorus as well...a first-timer being able to design a car in minutes with minimal guidance, as opposed to an hour or so with lots of assistance (even using just the white box rules, not bothering with the stuff in UACFH), is one of the things I'm most excited about. I've only been playing for a couple years so don't think of myself as qualified to talk about what CW "should be", but for my own selfish purposes reducing the intimidation factor / softening the learning curve while remaining true to the spirit of the game is a big win.
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Old Today, 09:40 AM   #132
Magesmiley
 
Join Date: Aug 2011
Location: Snohomish, WA
Default Re: Car Wars Sixth Edition

It took more time to read all of the cards initially than to pick which to use. As I camped there for most of the weekend, I tried several different combinations too. The choices at FnordCon were comparable to the Pocket Box, I would say in the number available.
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