10-17-2019, 09:56 PM | #81 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Hey total newby here
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Take campaign notes, especially with an off the rails and active players, they often provide great ideas you can use later.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-18-2019, 01:47 AM | #82 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Hey total newby here
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Espcial as you mention some pulp era settings, Pairing partial make me thing of "Remington Steel" and "Moonlighting" where a female detective hired a male assistant to help navigated easier some sexist hurdles (be they clients or sources) Especially if the Pilot can handle themselves in a barfight |
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10-18-2019, 07:16 AM | #83 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Hey total newby here
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https://miamivice.fandom.com/wiki/Smuggler%27s_Blues It's actually a great episode, even though Glen Frey was not that good as an actor. nasty setup and a bit of a twisty plot, with a healthy dash of violence. :)
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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10-20-2019, 09:30 PM | #84 | |||
Banned
Join Date: Mar 2006
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Re: Hey total newby here
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It seems the obvious thing here is to have the witch/detective shine in the case-solving and magic-solving bits, while the pilot shines in the piloting bits, but should probably double as "muscle" in action scenes, so that they can shine there as well. However, without the actual characters in front of me here, it still looks like you're heavily leaning on the detective part, which isn't a great thing for a campaign (when one PC consistently outshines another). So, perhaps adopt some cinematic combat options so that the pilot can take on hordes of minions without breaking a sweat? Or, give the pilot greater social contacts, if you'd prefer going a more realistic route. Probably both though, IMO. As for a specific case to handle - heck, for every case - make sure your pilot has to fly as much as possible (through as much bad weather and enemy pilots or flying monsters as possible, before it becomes too silly to handle), and make sure your detective has a meaty case to solve in every case for hire (GURPS Mysteries can really help you here). If, for example, they're based out of New York, have some Germans show up and hire them to fly to Germany to meet with the boss to discuss the case in detail. The case turns out to be - fly "these" Germans to Tibet so that they can snatch the Artifact and return it to Germany. Upon arrival in Tibet, there's a rival team trying to snatch the Artifact, and people keep dying under mysterious circumstances all over the place. You've got tons of action with the rival team while getting the Artifact, and a mystery to solve - tie the mystery to something occultist for the witch factor, and you've covered all the bases. Sneak a twist in, at the end of the adventure, making the Germans Nazi SS, and your PCs will likely decide that it's better to not let Nazi Germany have the Artifact after all, and double-cross the Germans - so they gain Nazi Germany as a recurring Enemy! Quote:
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10-21-2019, 06:38 PM | #85 | |
Join Date: Mar 2019
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Re: Hey total newby here
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Last edited by adblue; 10-21-2019 at 09:41 PM. |
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10-22-2019, 01:26 AM | #86 | |
Banned
Join Date: Mar 2006
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Re: Hey total newby here
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Some other sources for plot inspiration came to me:
Good luck with the campaign, adblue. |
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10-22-2019, 05:22 AM | #87 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Hey total newby here
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See also Disney's Talespin which was another great tribute to Tales of the Gold Monkey. Yes, I am that old, now get off my lawn! |
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10-24-2019, 02:58 PM | #88 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Hey total newby here
[QUOTE=namada;2291653]
The post-WWII PTSD and flashbacks Archer's character exhibits in that arc are a goldmine of ideas for character construction for a pulp campaign. A player can make a character with flashbacks from his time in the service, but also use that as an excuse to have skills typically only learned in the military or in a theater of war.
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FYI: Laser burns HURT! |
10-26-2019, 12:19 AM | #89 | ||
Banned
Join Date: Mar 2006
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Re: Hey total newby here
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;) - see the above. I'll move off your lawn now, sir... |
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10-26-2019, 04:58 AM | #90 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Hey total newby here
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