06-15-2009, 02:35 PM | #11 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF: Witch Template
It would make sense to define a list of iconic Witch skills, and then either invent a Talent that boosts those skills, or else find an existing Talent, and then give the Witch template a couple of levels of that Talent, with the option of buying 2 more, while lowering template IQ by 2. That saves the "genius effect" for Wizards and Sages (although as usual when unplanned additions gets added, there's more overlap than is good between old and new material).
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06-15-2009, 02:45 PM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: DF: Witch Template
? I find it a lot easier to keep a list of separate points straight if they're in a list. I have to say, I do it all the time on the forums here and you're the first person to complain about it.
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06-15-2009, 06:08 PM | #13 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: DF: Witch Template
Quote:
And the cackling witch needn't be evil. The Discworld witches certainly fit that motiff nicely, while staying decidedly on the side of good. I was thinking less demons and more "Strange spirits that clerics and druids don't deal with." |
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06-15-2009, 11:56 PM | #14 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: DF: Witch Template
I'm going through the spells in this template and making them into powers, because I just like it much better that way, so far main problems I'm looking at are about Storm, the cost of Create Weather in Powers is ridiculous compared to the cost of Storm. Any ideas for making it cheaper?
Second thing, I looked at the possibility of adding Independant to Prep Time 1 hour to simulate the fact that the storm takes an hour to build up (in essence the storm takes 1 hour to "build itself" up) I know this isn't really even close to RAW but any body got ideas? |
06-16-2009, 04:29 PM | #15 | |
Join Date: Jun 2006
Location: On the road again...
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Re: DF: Witch Template
Quote:
As far as cost is concerned, you're looking at an ability which has a lot of utility, hence the higher price when using Powers. I'd probably use Costs FP at 1 FP per hex affected per minute, which pretty much means that large-scale effects are going to fatigue the caster.
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06-16-2009, 05:06 PM | #16 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: DF: Witch Template
turns out I'm a complete doofus I didn't see that the radius for Natural Phenomenon was .1 mile
Last edited by Dwarf99; 06-18-2009 at 09:47 PM. Reason: fixed the brain fart |
06-20-2009, 10:52 AM | #17 | |
Join Date: Aug 2004
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Re: DF: Witch Template
Quote:
Regarding the IQ: I found the IQ 15 a bit off-putting at first, but I think you can distinguish the template from the more bookish Wizards by just reducing the number of IQ-based skills. |
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06-21-2009, 10:14 PM | #18 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: DF: Witch Template
well, Granny Weatherwax is around 18 or 19 in third and she calls psychology Headology, and basically talks like a real "rustic"
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06-21-2009, 11:13 PM | #19 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF: Witch Template
Some variant of Social Stigma, that makes people assume her GURPS IQ is much lower than it is. Shouldn't be worth much, since she can (and will!) take advantage of being underestimated.
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07-25-2009, 01:39 AM | #20 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: DF: Witch Template
she only gets underestimated outside Lancre and there's only been a few books where she was put in said situations...
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