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Old 09-15-2020, 06:07 AM   #11
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: How common are healing potions?

Sometimes I have a plentiful cheap supply of healing potions in a particular place, but they are perishable so you can't take them somewhere else. I think it adds to the industrial magic feel: a location that matters, though it isn't a city or dungeon or castle.
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Old 09-18-2020, 10:08 PM   #12
Helborn
 
Join Date: Aug 2005
Default Re: How common are healing potions?

It depends on the campaign. Some campaigns have plentiful Health potions and others do not. Frankly, given the lethality of TFT, I prefer to have plentiful Health potions. At a higher level (above 40 CP) I have even provided Revival potions as treasure
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Old 09-18-2020, 10:45 PM   #13
Axly Suregrip
 
Join Date: Jun 2018
Default Re: How common are healing potions?

I like to place other healing items... and they are perishable. For example, magical healing mushrooms or berries. The have to experiment with them to learn what they can do and they don't keep very long after being picked.
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Old 09-20-2020, 02:47 PM   #14
Anomylous
 
Join Date: Jul 2018
Default Re: How common are healing potions?

Point I feel is worth making: Give your players less money, and the list price of healing potions (as well as many other useful items) becomes a major factor limiting their use.

Also, if characters don't tend to make a lot of money from adventuring, talents that let them earn money at regular jobs become important! Plus, it makes sense from a worldbuilding perspective: if adventuring is reliably more lucrative than working a regular job, just about everyone will spend their weekends tromping through the wilderness looking for things to kill. If that's not the case in your setting, there's probably a good economic reason for it.

As for alternate modes of healing: Physicker and bed rest is where it's at. I've also introduced a healing spell in my campaign, which works much more slowly than a potion but is easily within the reach of the average party wizard.
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Old 09-20-2020, 03:40 PM   #15
phiwum
 
Join Date: Jun 2008
Default Re: How common are healing potions?

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Originally Posted by Anomylous View Post
Point I feel is worth making: Give your players less money, and the list price of healing potions (as well as many other useful items) becomes a major factor limiting their use.

Also, if characters don't tend to make a lot of money from adventuring, talents that let them earn money at regular jobs become important! Plus, it makes sense from a worldbuilding perspective: if adventuring is reliably more lucrative than working a regular job, just about everyone will spend their weekends tromping through the wilderness looking for things to kill. If that's not the case in your setting, there's probably a good economic reason for it.

As for alternate modes of healing: Physicker and bed rest is where it's at. I've also introduced a healing spell in my campaign, which works much more slowly than a potion but is easily within the reach of the average party wizard.
I think you're right that my initial adventures probably dish out the gold too freely. That's an adjustment I'm making.

So, how much moolah do your players expect during your everyday labyrinth slog?
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Old 09-20-2020, 04:26 PM   #16
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: How common are healing potions?

If the adventures don't pay more than the $200/wk wage a talentless starting character can make in a common job then why go adventuring?
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Old 09-20-2020, 05:19 PM   #17
Anomylous
 
Join Date: Jul 2018
Default Re: How common are healing potions?

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If the adventures don't pay more than the $200/wk wage a talentless starting character can make in a common job then why go adventuring?
Because it's fun?
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Old 09-21-2020, 04:44 AM   #18
philreed
Chief Executive Officer
 
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Join Date: Aug 2004
Default Re: How common are healing potions?

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Originally Posted by Anomylous View Post
Because it's fun?
I approve of this message.
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Old 09-21-2020, 10:32 AM   #19
Skarg
 
Join Date: May 2015
Default Re: How common are healing potions?

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Originally Posted by hcobb View Post
If the adventures don't pay more than the $200/wk wage a talentless starting character can make in a common job then why go adventuring?
Decoding Henry for others (assuming I'm right):

This in Henry making an off-topic jab at the weirdness of his own literal reading of the TABLE OF JOBS in ITL. I may be the only person who saw that and was annoyed enough in the right way that I actually bothered to look at that table to see what on Cidri he was talking about, and I think he's referring to the Town Wizard job at the IQ 17-18 level, which is a "talentless starting character" in the sense of Henry's so-called "typical" ST 6 DX 8 IQ 18 starting female goblin, which in the context of Henry's so frequent posts, seems to make up 80% of his PC populations. So this is coded commentary that his own over-literal reading is silly, in that the table indicates a wizard can get paid $200/week working as a town wizard with no talents (and if read literally enough, even with no spells, since it just lists IQ as a requirement).
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