Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 02-10-2018, 05:29 AM   #1
ecz
 
ecz's Avatar
 
Join Date: Jan 2018
Default mounted in combat

it's time to ask if you use the optional rules about mounted combat and if you like them as written or not.

I love them, and we used intensively mounted combat in our adventures. It was a late addition however, because in the first time we never considered to use horses.

Now it's a lot of time I do not run a TFT CG, but if memory serves mounted combat is one of the few sections we left literally untouched.

Last edited by ecz; 02-10-2018 at 05:35 AM.
ecz is offline   Reply With Quote
Old 02-10-2018, 12:38 PM   #2
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Far northern California
Default Re: mounted in combat

I enjoyed them too, though I actually thought the original version in the Spacegamer was a bit "better." (The version in ITL was rewritten to simplify them a bit, and lost a bit of the immediacy of the original rules, in my opinion.)
JLV is offline   Reply With Quote
Old 02-10-2018, 12:50 PM   #3
Skarg
 
Join Date: May 2015
Default Re: mounted in combat

Yep, we used them. They transform the experience of playing Grailquest (though it's a bit odd GQ never has opponents on horseback), especially when you have Warhorses.

I think they're pretty solid rules, though they tend to overload the movement system and infantry-sized maps a bit, as there are no limits on how twisted a path can be, it takes two figures to engage a horse, and there are charge bonuses, so there can be some gamey-feeling situations and movements, and they bring up the question of what's the terrain all around the encounter, because it would matter a lot in many cases if mounted figures are being smart.

The main thing is the effect of being able to move great distances, and the TFT movement/initiative system meaning you can/should do things like think about how far your opponents can move, and if they can't kill your horses easily with ranged attacks, stay away until you win initiative, have them move and then use your huge movement to zoom around them and hit them from the side/rear (even if they're also on horseback), avoid engaging most of their people, etc.
Skarg is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:03 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.