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10-11-2017, 08:32 AM | #1 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Question on 'Ramming'
I understand that an Ogre may only ram twice per turn (6E rule 6.01.1) -- my question though is an Ogre moving through hexes occupied by enemy Infantry.
For an Ogre with three movement points and multiple rows of Infantry in front of it, I've always done move into first hex, enemy reduced by one squad (3/1 becomes 2/1); move into second hex, that 3/1 becomes 2/1, move into third hex, and then that 3/1 become 2/1. End movement phase sitting on top of 2/1 Infantry. In the video game, after the second infantry unit has been passed through, it won't allow you to move forward into the third unit, only sideways or backwards into clear hexes for your third movement point. I suppose I've always seen "ramming" as being against vehicles, not Infantry, so I'm doing it wrong in the cardboard games. |
10-11-2017, 09:42 AM | #2 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Question on 'Ramming'
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GranitePenguin Ogre Line Editor |
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10-12-2017, 01:19 AM | #3 | |
Join Date: Jul 2008
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Re: Question on 'Ramming'
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-12-2017, 06:58 AM | #4 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Question on 'Ramming'
I believe they dropped that term with the O{D6}E rules, but it was section 5.04 (Infantry Overruns) in the earlier Ogre rules.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-12-2017, 07:58 AM | #5 | ||||
Join Date: Oct 2005
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Re: Question on 'Ramming'
I agree with Mack_JB's reading. If he's wrong it's errata. In ODE:
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A fix could look like Quote:
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(I have a short list of other nits with this rule, but usually I'll just use the overrun rules instead. Overruns are fun.) |
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10-12-2017, 08:19 AM | #6 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Question on 'Ramming'
I've been polishing up my skills (and just having fun blowing up tanks) by playing the Ogre(s) in the classic Mk III and Mk V scenarios. I've regularly tried to move three hexes by simply rolling through infantry, and it only allows two per turn. The third movement point always points you towards clear terrain, or your movement phase just automatically ends if you are surrounded.
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10-12-2017, 08:23 AM | #7 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Question on 'Ramming'
I agree it's sufficiently poorly worded to warrant errata, but I still think the intent is only two "rams" of infantry.
The implied meaning by it being in the section on ramming is that it should be treated as a ram; and subject to the ram limitation. It gets messy because of the effort made to explain how it should work when rolling over INF. This gets even worse with the wording in 6.06 because it implies an Ogre can move into a hex with INF, even if it doesn't have any AP left, and roll through. In general, the text around moving through an INF hex needs some significant work.
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GranitePenguin Ogre Line Editor |
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