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Old 02-04-2016, 11:09 AM   #21
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Default Re: RPG Jutsu - GURPS Content for Ninjas

Quote:
Originally Posted by Edges View Post
This is pretty awesome.

How much play testing has it seen?
Not much more than theory crafting at the moment. I like to post the ideas as I try them out. I have a limited set of people I can rely on regularly for testing mechanics.

From the post:
Quote:
...The values and balance I presented here are theoretical numbers. Play testing may lead to alterations in the future...
I'll be looking to recruit people in the future =)
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Old 02-04-2016, 11:16 AM   #22
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I'm going to try and see if this spam shield will keep bots from commenting and tentatively opened comments on the site without need to be registered.
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Old 02-04-2016, 12:42 PM   #23
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Death - How to Deal With Immortal PCs

This post was inspired by a forum question. Considering this question comes up a lot among GMs I decided it'd make a good article.

Whether your players are overpowered or truly immortal, GMs are often uncertain how to challenge the characters. This article gives some advice and food for thought on the idea of death.

Death - How to Deal With Immortal PCs
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Old 02-08-2016, 03:09 PM   #24
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GURPS - Vampire the Masquerade

Often many players are eager to use GURPS to play other genres. They crack open rule books and try to port complex systems roll for roll into a new framework.

Today's article talks about the pitfalls of such methods and uses Vampire the Masquerade as a working example for porting methods to GURPS.

GURPS - Vampire the Masquerade
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Old 02-09-2016, 01:04 AM   #25
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Default Re: RPG Jutsu - GURPS Content for Ninjas

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GURPS - Vampire the Masquerade

Often many players are eager to use GURPS to play other genres. They crack open rule books and try to port complex systems roll for roll into a new framework.

Today's article talks about the pitfalls of such methods and uses Vampire the Masquerade as a working example for porting methods to GURPS.

GURPS - Vampire the Masquerade
This was very nice.
I am really liking your blog overall.
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Old 02-09-2016, 05:48 AM   #26
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This was very nice.
I am really liking your blog overall.
Thanks, I appreciate the feedback.
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Old 02-10-2016, 04:45 AM   #27
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Encounters

Finding creatures and adventure seeds for creatures can be problematic for GMs. Some GMs are new to the process and need something to work with and get started right away. Other GMs just need a little inspiration.

Let RPG Jutsu hook you up with the ninja toolkit needed to get your campaign off the ground. Every NPC will have descriptions, combat advice, loot considerations as well as adventure seeds. These will not be limited to a single genre!

I've opened encounters section on the page and posted the Golem to get people started. I give ideas how to work a golem into various settings outside of fantasy low-tech.

I won't update this post for every creature and template I add. This is just a notification for interested individuals the section is now open.

Encounters
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Old 02-11-2016, 12:23 AM   #28
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Computers - The Digital World Primer

Ever wonder how programmers do what they do? Ever got in an argument over whether the brain is smarter than a computer or vice versa? This article talks about computers and gives a clearer glimpse into the reality of what computers are and how they accomplish what they do... hopefully simple enough for digestion!

Computers - The Digital World Primer
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Old 02-11-2016, 12:46 AM   #29
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Default Re: RPG Jutsu - GURPS Content for Ninjas

Umm...wow. This should have been a Pyramid article.
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Old 02-11-2016, 10:02 AM   #30
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Default Re: RPG Jutsu - GURPS Content for Ninjas

It's always been my thought that the delineation from a naive algorithm and true AI starts at neural nets. Interesting article.
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