04-15-2015, 08:43 AM | #531 |
Join Date: Dec 2012
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Hm but would that really demonstrate how much fragmentation can be a bitch?
Last edited by Disliker of the mary sue; 04-15-2015 at 08:47 AM. |
04-16-2015, 06:49 AM | #532 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
No, but that's what BBs are for.
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04-18-2015, 06:22 PM | #533 |
Join Date: Mar 2013
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
326: I am not allowed to have a badger animal companion just to take "exotic weapon profieciency: Badger on a stick"
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
04-18-2015, 06:31 PM | #534 | |
Join Date: Dec 2012
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
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327. When our charecters get transported to a modern tech level the appropriate response is the gasp and ahh at the sorcery of modern tech, not just say meh. |
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04-18-2015, 07:53 PM | #535 |
Join Date: Mar 2013
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
328: Even if I am allowed to use rule 326 I am not allowed to use that to make a character based off of Old man Mcgucket from gravity falls
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
04-19-2015, 06:46 PM | #536 |
Join Date: Dec 2012
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
339: If the whole sailor disguise falls through, my next disguise can't just be wearing what looks to be an outfit of a music based supervillain from the silver age of comics on the logic of no one will ever think the wanted bard would dress in such an eye catching outfit if he wanted to hide.
Last edited by Disliker of the mary sue; 05-09-2015 at 05:19 PM. |
04-19-2015, 08:04 PM | #537 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
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04-27-2015, 04:56 PM | #538 |
Join Date: Dec 2012
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
340: For the purposes of magic Abesto suit's are not considered light armor, so just suggesting the entire party (including another magic user) wear those is not feasible just so you can use a more accurenty wide effect fire spell with little risk of friendly fire.
Last edited by Disliker of the mary sue; 05-09-2015 at 05:18 PM. |
04-28-2015, 08:33 AM | #539 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-03-2015, 09:29 AM | #540 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
Being immune to it allows fireballing into melee with impunity, which is a shockingly effective way to inflict lots of damage per second against anyone who is either unable or unwilling to invest in magic that gives you infinite DR against this common threat on fantasy battlefields. And fire spells are generally the most efficient way to cover a large area of a battlefield with a damaging area attack, which further incentives becoming immune at the first opportunity. Immune to fire items are thus generally the first magical items PC adventurers commission when they become succesful enough to have magical items acquired in trade for less desirable items, directly bought or made. It would seem illogical if NPCs with access to similar resources didn't prepare for the inevitable rain of fireballs by fire-immune adventurers. So the way to tell a succesful adventurer, as opposed to a mere beginning mercenary and/or grave-robber (or a mediocre one who still struggles to pay tavern bills), is that he's immune to fire. As adventurers progress, they become immune to more things. PCs eventually learn that a few attack spells that they are immune to dropped at ground zero will wipe out any opposition other than fellow adventurers and the occasional smart monster with the flexible magical capabilities to use relatively cheap magical methods to buff oneself with hundreds of points of limited DR. Such foes are really the only opposition succesful adventurers need worry about. In a sense, I guess, D&D-style elemental immunity magic combined with liberal use of area spells using that element is modern warfare in any setting where it exists. Those who don't use it are pretty much obsolete on a famtasy battlefield.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 05-03-2015 at 04:58 PM. |
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