08-13-2008, 06:18 PM | #221 | |
Join Date: Oct 2004
Location: Washington
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Re: Memorable Quotes.
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"I am so old now. I used to have so much mercy." --The Doctor |
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08-13-2008, 06:32 PM | #222 | |
Banned
Join Date: Jun 2007
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Re: Memorable Quotes.
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08-15-2008, 07:21 AM | #223 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Memorable Quotes.
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08-17-2008, 01:43 AM | #224 |
Join Date: Aug 2007
Location: Sacramento
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Re: Memorable Quotes.
So we are playing a 4E Dragonlance game tonight, and we've been exploring an ancient cursed temple in an ancient cursed valley. We enter one particular room where we get a vision of an evil priest killing the high priest with a dagger. In the room is the body of the man with the dagger still stuck in him. Our party Kender grabs the dagger, and asks what it does.
The GM replies "It is a +2 Poison Dagger" Other players "Yes, the dagger that was used to kill the high priest bringing the downfall of this temple and cursing the whole valley!" Kender "So it's a +2 Dagger?" |
08-17-2008, 06:16 PM | #225 | ||||
Join Date: May 2008
Location: Vienna, Austria
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Re: Memorable Quotes.
From last week in a one off I Cops game on a radiation wasted world where 96% or so of the former two billion plus population had been destroyed in a nuclear cataclysm years before. They were looking for ways to conjoin several ultra isolationist bands of high to medium high tech survivors with the usually badly mutated descendants of the lower tech survivors in the same area.
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Isshia
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Last edited by Cantankerous; 08-17-2008 at 06:35 PM. |
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08-24-2008, 05:17 PM | #226 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: Memorable Quotes.
GM: She returns moments later with something brown and bubbling -- not champaign bubbles, but the sort you get when you mix dangerous chemicals. The cups also seem to have more brown things floating in them (DC 10 Will Save vs. Fear for the first one who tries to drink it. DC 8 for the dwarves).
Me: *I'll* drink it! :^D OOC: Nothing a kobold can drink'll put a dwarf under the table, bah! IC: Zhegre sniffs it, wrinkling his nose if it's unpleasant but willing to give a funny drink a shot. Knows about fire-fruit, but, hell, nothing a kobold can drink'll put a dwarf under the table! Ponders muttering a Purify Food and Drink. Pfeh. Sitting in a foreign bar is no time to show weakness of the gut. *QUAFF!* I rolled 1d20 + 8 and got 19. GM: The taste is an unholy combination of sour, bitter, and sweet, and it has a strange aftertaste to it that you can't place. It fizzes and whirls in your mouth in a distressing manner and makes your nose feels tingly. All in all, it's not bad. Me: OOC: Good heavens. It's Coca-Kobold. |
08-24-2008, 11:31 PM | #227 |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: Memorable Quotes.
Overheard at a Warhammer game on the table next to ours today:
"These aren't 'chop-chop' demons, they're 'shoot-shoot' demons." |
08-25-2008, 07:43 PM | #228 |
Join Date: Jul 2007
Location: Omaha NE
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Re: Memorable Quotes.
After a character with magesight used it to see if the (very heavily bespelled) building we needed to break into had any magic on it:
"You just Detected Sound at a rock concert" |
09-02-2008, 10:55 PM | #229 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Memorable Quotes.
Scene: The party (which is a group of high-school-aged teens; having just left a Valentine’s Day dance at their favorite nightclub, the Sarnath) has been teleported to the moon. We are trapped in a crater that has an air generator. The party nerd (and singularly hideous and “disgusting”), Cranston, is examining the air generator. Cranston has two dice of unluck, and, in the three times he has been required to roll it, has scored 4 ones (this is Hero and that is bad). The air generator has already burst into flames and stopped working, forcing Izzy, the telekinetic to move it out of the air bubble to extinguish it. Cranston is now trying to fix it.
Cranston: I don’t even know what skills would be of use. Gummi (GM): Let me take a look at your character sheet. Cranston: (Handing sheet over) I have a lot of general science and electronics skills, I know how to use it, but I’m not sure if I know how to fix it. Me: Here, I’ll save us a whole bunch of time. Cranston, roll your unluck. Cranston: (Rolls snake-eyes.) Me: There, we don’t need to know what skills it’ll take, he’s just *bleeped* it up! Saved thirty minutes of game-time. Group: Uncontrollable laughter. Fortress: You’re going to have to buy that off. Cranston: Oh, no. I may get more unluck. Afterwards, when we’re at the (apparently) fascist moonbase, recovering: Cranston: “What’s wrong with me doc?” Group: Uncontrollable laughter MonkeyFist (ooc): “We don’t have time to go into that.” As we are getting arrested by the fascist moonbase police (me, apparently, for being in a coma); Cranston has previously developed a werewolf girlfriend (Julie) who is overly protective, she is who he was at the Valentine’s Dance with. She wolfed out which led to the party reacting to protect one of it’s own as the cops went to shoot her. As the situation slowly calms down: Cop: “What is that thing!” (Meaning Julie) MonkeyFist: “That’s our friend, Cranston!” Group: Uncontrollable laughter. After we expel the cops, MonkeyFist calls the American Embassy for advice (hey, we’re a bunch of kids); after explaining the situation: MonkeyFist: “We’re pretty sure, our lives are in danger now.” Ambassador: “Was the person they tried to shoot resisting arrest?” Group: Momentary pause. Group (in one voice): “No.” When I get my one phone call, I call the last person the GM expected. Me: Can I get an interplanetary operator? Gummi: Yeah. Me: Cool. Gummi (looking smug): Calling Ford? (Our School’s legal expert) Me: Nope. The Museum. (Wide smile; cheerful voice) “Hi Arikel, they tried to shoot Julie!” Gummi (looking pale): Urk?! Arikel is the Alpha Werewolf of the MegaDenver Werewolf pack. He’s . . . over-the-top protective, especially of the “pups.” He recently had a group of teen werewolves join the school. Julie was one of them. As we’re cleaning up, after the game: Cranston: I have a great name for our group: “International Incident!” |
09-05-2008, 02:20 PM | #230 |
Join Date: Jul 2007
Location: Omaha NE
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Re: Memorable Quotes.
The GM needed to lay out some alleys on the battlemat, but drawing them out in marker would have taken longer than the expected fight scene. So instead, he grabbed a stack of square Budweiser coasters (one of the players used to manage a bar) and dealt them out at the appropriate distances. A player came in from a smoke break, looked at the mat, and commented "I see we're in the bar district."
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actual play, funny |
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