04-09-2019, 05:20 PM | #21 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Best Tool for the Job – When would you use TFT/DFRPG/GDF?
Quote:
In any case, RPGs are not just about creativity; they're a hybrid of creativity and game. If you eliminate the game elements, you've got improv theater or collaborative storytelling, both of which are perfectly fine activities but ones in which you don't want to use any RPG rule set. |
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04-09-2019, 08:13 PM | #22 |
Join Date: May 2015
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Re: Best Tool for the Job – When would you use TFT/DFRPG/GDF?
For us, after quite a few years of TFT, we knew the rules and tactics so well that we wanted more detailed rules, and GURPS (1e through 3e, anyway) was perfect for that. It takes some doing to memorize the GURPS rules (even just the core rules for melee combat), but once the GM has them down, it can be run almost as quickly as TFT, even with players who don't know the rules.
But TFT is simpler, the players can learn most/all of the rules quite quickly, and so on. I love them both, and use elements of both when I play either. |
04-14-2019, 05:43 PM | #23 |
Join Date: Aug 2004
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Re: Best Tool for the Job – When would you use TFT/DFRPG/GDF?
I would use TFT to start out with a new group just because it would be easier to teach. I would use DFRPG, if after a lot of play, the group was getting tired of the TFT and seeing the limits of the system. In particular I think that the addition of explicit personality traits, hit locations, and defense rolls would bring novelty to the game and keep the players satisfied
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Character points are cheap when you are the GM. Last edited by kommisar; 04-14-2019 at 05:49 PM. |
Tags |
dfrpg, gurps df, tft |
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