08-14-2020, 11:41 AM | #21 |
Join Date: Jul 2013
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
In my Shadowrun hack I have one player with weirdness magnet. So far it has netted him:
One visit from a powerful free spirit in the form of a talking dog Several Interventions by a gang of chipheads called the Pirates of the Puyallup (Yes they all have the pirate theme going including a "pirate" ship in the shape of a heavily modified bus.) A demon in a bottle (complete with cute genie costume.) Several dragons showing up to have him settle an argument. They didn't know him, just picked him at random. And finally he's being stalked by the men in black because they think he's an alien. The modern game hasn't kicked into gear enough to let me pull out all the stops yet, but the MIB is going to show up.
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08-15-2020, 01:08 AM | #22 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
Can you explain this? I mean, part of why I am confused may be that I'm not understanding Weirdness Magnet properly. To be fair, it does have a lot going on under the hood. Let me just try a quick, lazy rewrite because that might be the best way to explain what I mean:
Hardly perfect, but I hope that at least conveys the general idea. Maybe not, as I couldn't resist tweaking a few sentences so they mean what I think they mean with actual Weirdness Magnet.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
08-15-2020, 01:19 AM | #23 |
Join Date: Feb 2016
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
It is mentioned in the Quirk supplement. It is called Realistic Weirdness Magnet.
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08-15-2020, 02:07 AM | #24 | |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
Quote:
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08-15-2020, 04:47 AM | #25 | |
Join Date: Jun 2006
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
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I rewrite it to be much less attractive: Weirdness Magnet is a kind of aspected Unluckiness - once per game session something that should have been a success or otherwise gone your way arbitrarily goes wrong, including having a reaction that should have been positive go very negative, but in a weird way or for a weirdness connected reason. Only one player has been interested since, even though I think this is really about the same thing as the actual intent.
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08-15-2020, 05:02 AM | #26 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
In Supers campaigns I've run in the past, I had Weirdness Magnet as mandatory for superheroes, because otherwise their lives simply don't make sense.
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
08-15-2020, 06:35 AM | #27 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
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I like the idea, but think a -5 or even -10 version would be more playable. A full -15 could easily be a bigger aspect to the character and game than preferred.
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08-15-2020, 11:03 AM | #28 |
Join Date: Mar 2016
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
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08-15-2020, 11:17 AM | #29 |
Join Date: Jul 2007
Location: West Virginia
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
Weirdness Magnet is meant to be a social disadvantage. It doesn't need to annoy you, it means you're surrounded by those who either see you as an obnoxious trouble maker or a source of cheap thrills. It's a social handicap.
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08-15-2020, 11:21 AM | #30 | |
Join Date: Jul 2007
Location: West Virginia
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Re: [Basic] Disadvantage of the Week: Weirdness Magnet
Quote:
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disadvantage of the week, weirdness magnet |
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