06-07-2020, 06:19 AM | #31 | |
Join Date: Jul 2005
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Re: [Basic] Disadvantage of the Week: Truthfulness
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And the reason that not tolerating lies in others is often seen as a pain is because lying is often seen as useful in criminal enterprises and like Malcolm Reynolds a lot of player characters 'aim to misbehave'. Roger! I can feel a podcast segment coming on: Is Michael The Baddie? And to be fair to my Paladin character he is always up front about attacking evil doers. He just has to pray to his god to check they are evil first and doesn't like being the one to do the lying to get us into the critter's lair.
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Michael Cule,
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06-07-2020, 06:44 AM | #32 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Disadvantage of the Week: Truthfulness
I'm thinking about games I've played in the past few years.
Monster Hunters. I don't think Truthfulness is viable there, even for a holy warrior. The secret is just too big of a deal. Roman Politics Game. Even if everything you say is true, you need the ability to conceal information while still talking about things related to it. I suppose some of our more straitforward players could have gone for it, but even though the players were mostly honest and sincere folks, there was a lot of subtly withheld information. Lost in Dreams. You could have truthfulness here, but its going to get you into a fair amount of trouble, because the premise of the game is waking up naked in places you don't understand and where you don't belong. Its really nice to be able to lie in that game. Actually, its probably a good place to run a truthful character, but no-one has ever sprung for one, and I've had well over a dozen accepted characters. Various Police Games. The Police find themselves frequently lying and withholding information in my games. Its very useful when manipulating criminals. There are usually rules about what you can and can't lie about, but police dramas are famous for shell games with suspected criminals, and that's one thing players love to try their hand at.
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06-07-2020, 07:51 AM | #33 | |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Disadvantage of the Week: Truthfulness
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Whereas our Monster Hunters game is set in Florida (or maybe rather Florida!), so even if my character didn’t bury the truth under a landslide of blather, it would probably be buried under the rest of the ambient insanity.
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06-07-2020, 07:51 AM | #34 | |
Join Date: Jul 2008
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Re: [Basic] Disadvantage of the Week: Truthfulness
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Which last bit is of course also why Truthfulness is a fairly substantial disadvantage rather than a quirk.
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06-07-2020, 05:27 PM | #35 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Disadvantage of the Week: Truthfulness
Truthfulness says nothing about having a problem with other people lying. It doesn't even say that the character that has it dislikes lying. All it says is that they are bad at it, possibly because they don't like lying.
However, for those people saying "have someone else do it" or "be silent" - it does require a self-control roll to avoid blurting out the truth. So as a fake stormtrooper, it'd be a self-control roll to say "None of your business" and nothing else, and one at -5 to say "Here for a routine inspection".
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06-07-2020, 07:49 PM | #36 | |
Join Date: Aug 2004
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Re: [Basic] Disadvantage of the Week: Truthfulness
We found early on that Truthfulness was a bear to get around with a typical adventuring party of murder hoboes. We tried, once, to build a party around the trait, with the idea of working up to a positive rep for the group, but that game didn't last long enough for the goal to be fully achieved. I still like using it for NPCs, and the characters I build just for fun.
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HC SVNT DRACONES Last edited by Not another shrubbery; 06-07-2020 at 08:01 PM. |
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06-07-2020, 09:38 PM | #37 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Disadvantage of the Week: Truthfulness
Heck with dragons. Florida has Florida Man. If every there was a "real life" enemy suitable for Monster Hunters, it is he.
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06-08-2020, 11:57 AM | #38 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Disadvantage of the Week: Truthfulness
It depends on where you are. If you continue trying to get in to a secure facility in a reasonably open society the sentry will probably block you and call for More Important People Than Him. At least in peacetime. On the Death Star he might shoot you. Just for fun. A guy's gotta have some entertainment after all.
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06-09-2020, 02:41 AM | #39 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Disadvantage of the Week: Truthfulness
Quote:
Back on topic, though, I've met people who genuinely believe that it's absolutely fine to lie by omission but that to say an untrue thing is a terrible sin. That's presumably covered by a Vow. Could the general case be too? Does this need explicit rules and its own disadvantage entry? I've used this on several pregen PCs but not I think in my own characters. When I was running a space-traders game in the very early 4e days, the captain took it, which meant negotiation was somewhat restricted ("no, I really don't want to pay that much" rather than "I can't afford it", but he could still threaten to walk away if he was actually prepared to do so).
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06-09-2020, 07:11 AM | #40 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Disadvantage of the Week: Truthfulness
I don't have a good answer on that. I think I've seen others use it and it feels right.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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