08-08-2019, 06:32 PM | #11 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Monster Hunters Power-Ups 1
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08-08-2019, 06:33 PM | #12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Monster Hunters Power-Ups 1
I'm not sure either of them need a code of honor. The first was pulled from DF4 and the second follows the model of the first. The first doesn't require a code of honor that I'm aware of.
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08-08-2019, 06:47 PM | #13 | ||
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Join Date: Aug 2004
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Re: GURPS Monster Hunters Power-Ups 1
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08-08-2019, 06:56 PM | #14 | ||
Banned
Join Date: Aug 2004
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Re: GURPS Monster Hunters Power-Ups 1
As I understand it, template books are supposed to be efficient builds to stop newbies walking into bad builds, experienced players don't need this. Just saying "Because that's how I wanted to build it?" doesn't really do that.
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And that seems wonky: 7 days becomes 24 hours, 6 days becomes 6 hours, 5 days becomes 5 hours, 24 hours becomes 1 hour 23 hours becomes 23 minutes 22 hours becomes 22 minutes |
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08-08-2019, 07:01 PM | #15 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Monster Hunters Power-Ups 1
Not when used the way these two are. Higher Purpose (Slay Undead) doesn't work that way and neither does Higher Purpose (Seek Knowledge). Horror treats them the same way. It is effectively a talent that covers a specific set of circumstances instead of a specific set of skills.
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08-08-2019, 07:04 PM | #16 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Monster Hunters Power-Ups 1
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My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! Last edited by Christopher R. Rice; 08-08-2019 at 07:53 PM. |
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08-08-2019, 07:16 PM | #17 | |||
Banned
Join Date: Aug 2004
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Re: GURPS Monster Hunters Power-Ups 1
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If you have Higher Purpose (Seek Knowledge) you probably aren't supposed to back away from acquiring knowledge, ever! Irina Spalko has this, Indiana Jones doesn't. Quote:
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Last edited by NineDaysDead; 08-08-2019 at 07:20 PM. |
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08-08-2019, 07:18 PM | #18 | ||
Banned
Join Date: Aug 2004
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Re: GURPS Monster Hunters Power-Ups 1
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08-08-2019, 07:22 PM | #19 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Monster Hunters Power-Ups 1
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GURPS Dungeon Fantasy 4: Sages (p. 9) under the dagger footnote GURPS Dungeon Fantasy 11: Power-Ups (p. 12) under Mortal Foe. All of these Higher Purposes work just like the one in my book. I used that exact passage to work backward with Short-Range. Far as I know this is the first time it's been used like that. I could have made a note but I thought it was pretty implicit for the text. Playtesters didn't have a problem with it, Kromm didn't have a problem with it on his read-through, PK didn't have a problem with it from when I wrote that power up for Pointless Monster Hunting.
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08-08-2019, 07:30 PM | #20 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Monster Hunters Power-Ups 1
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When I buy a book I want ideas I would not have thought of but are still useful, either directly or as inspiration. I'm ok with efficient but what I really want is flavor and basing it off IQ or Per has more flavor than just tacking Reliable on it.In any case a player or GM could likely add that and probably think of it easier or more often than the different attribute. I rarely agree with all of an authors builds or thoughts and the statistics or Under The Hood comments are especially useful then as it might help with perspective and/or inspiration or just make it easier to change what I dont like. This book is very large and dense (reason I havent done a review yet) so there is going to be stuff I like and stuff I dont like but it saves me time as I know its had some vetting and the worked examples should be reasonably efficient and/or interesting. What specific builds I or a player dont like or wont fit the setting or flavor desired we can change. But thats easier with a starting point. I can think of a couple of builds I would have done differently, but not all of them would have been better even just for my specific situation. But there are also builds I or my players may never have even thought of, those are the real utility - even if they get tweaked.
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