Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-21-2020, 01:03 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Forbidden Magic [Thaumatology]

One of the common tropes within fantasy is the idea of forbidden magic (also known as dark magic or witchcraft). Occasionally, it is forbidden because it actually does substantially more harm than good, but it is just as likely to be forbidden because it goes against the customs of a dominant group or because it is associated with an oppressed group. In any case, forbidden magic is often attractive to people on the fringe of society, so it will often exist regardless of the level of enforcement against its practice.

In societies influenced by the Abrahamic religions (also many fictional societies invented by writers within such societies), forbidden magics will have a feminine, pagan, and/or sexual component to them. For example, Christian societies traditionally attribute witchcraft to women who make deals with fell beings in exchange for the power to protect their sexual freedom (the witch's broom is a particularly phallic symbol, when you think about it). In such societies, forbidden magic is interlinked with femininity, paganism, and sexuality.

When using forbidden magic in your games, how have you represented it? Is it forbidden because it causes more harm than good or is it forbidden because it challenges conventional morality? Is it attractive to the fringe of society because it offers them great power or is it attractive to the fringe of society because it offers them to only path to power?
AlexanderHowl is offline   Reply With Quote
Old 05-21-2020, 01:26 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Forbidden Magic [Thaumatology]

It's not quite common in fantasy settings for certain types of magic to be forbidden not because they're inherently harmful or morally troubling, but because somebody in power decided they were inconvenient and needed to be suppressed.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 05-23-2020, 01:06 PM   #3
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Forbidden Magic [Thaumatology]

Quote:
Originally Posted by AlexanderHowl View Post
One of the common tropes within fantasy is the idea of forbidden magic (also known as dark magic or witchcraft). Occasionally, it is forbidden because it actually does substantially more harm than good, but it is just as likely to be forbidden because it goes against the customs of a dominant group or because it is associated with an oppressed group. In any case, forbidden magic is often attractive to people on the fringe of society, so it will often exist regardless of the level of enforcement against its practice.

In societies influenced by the Abrahamic religions (also many fictional societies invented by writers within such societies), forbidden magics will have a feminine, pagan, and/or sexual component to them. For example, Christian societies traditionally attribute witchcraft to women who make deals with fell beings in exchange for the power to protect their sexual freedom (the witch's broom is a particularly phallic symbol, when you think about it). In such societies, forbidden magic is interlinked with femininity, paganism, and sexuality.

When using forbidden magic in your games, how have you represented it? Is it forbidden because it causes more harm than good or is it forbidden because it challenges conventional morality? Is it attractive to the fringe of society because it offers them great power or is it attractive to the fringe of society because it offers them to only path to power?
Keep in mind that these are not mutually exclusive. It's quite possible for a given practice to be both at once, physically and spiritually dangerous and also a threat to the local power structure.
__________________
HMS Overflow-For conversations off topic here.
Johnny1A.2 is offline   Reply With Quote
Old 05-23-2020, 02:12 PM   #4
ravenfish
 
Join Date: May 2007
Default Re: Forbidden Magic [Thaumatology]

To make magic (or, perhaps more interestingly, certain subsets of magic) "banned because unsafe", my go-to system is Threshold-Limited Magic. The ability of overly-ambitious mages to create local or regional catastrophes provides a good reason for magic to be feared/forbidden.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.
ravenfish is offline   Reply With Quote
Old 05-23-2020, 02:38 PM   #5
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Forbidden Magic [Thaumatology]

As above, you have a variety of options - you could have it restricted because it's a threat to current power centres, you could have it restricted because of the effect on the user (although that doesn't seem very medieval), or the effect on others (either primary or side effects). Theology would also be a thing - if the dominant religion outright forbids something (like fortune telling, or consulting with spirits and the dead) then it will likely be very unpopular if not illegal … and the source of magic may also lead to it being banned: part of the issue with witchcraft of any kind is that it inherently required a compact with Satan to gain power. If to learn a style of magic you have to ally yourself with humanity's enemy, that too is unlikely to be well received. Likewise magic that requires antisocial behaviour to power it - for example if you need to use a lot of human sacrifice, that is likely to be restricted to those with access to a supply of capital prisoners...
The Colonel is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.