02-20-2020, 01:21 AM | #11 | |||
Join Date: Aug 2004
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Re: A 10-pack of DFRPG questions
Thanks for the replies to my questions, and my apologies for replying in turn so slowly. To add commentary to a few items:
1) A non-enchanting deal? Quote:
As far as I can tell, this is a no-brainer: get Deflect for armor or for shield (though not both), then get Defending Weapon/Shield later if you've got big gold to burn. The latter is definitely less bang for the buck. 2) Going bow-less For now, I'll stick with my suggested stats for a thrown arrow: thr-2 imp, Acc 1, x0.5/x1, ST 3, Bulk -3. I'll also assume that the slower speed of a thrown object precludes the armor-piercing effect of a bodkin arrow. (I assume that bodkin isn't offered as an option for darts, javelins, etc. for the same reason.) 7) Defensive fast-draw I remain unsure what the official answer might be, but for myself, I'll continue allowing Fast-Draw to instantly ready a weapon for parrying. It seems sensible to me and adds more value to Fast-Draw, which is really quite expensive (esp. in the +4/level range) for a single physical motion. 9) Bad deals, Part II Quote:
It remains strange to me that these two disads have the same value. 10) Glamour in Nordlondr Folk Regarding that roll to pierce Glamour, perhaps we can hear from the author later on how it's intended to work. About resistance: Quote:
Thanks again. I'll have new questions again later – probably in a new thread, for better visibility.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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02-20-2020, 09:07 AM | #12 |
Join Date: Feb 2009
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Re: A 10-pack of DFRPG questions
I admit I usually consider the kicked out of town roll the worst part of Social Stigma - Savage
I'm not playing a Half Ogre with an IQ penalty to be a social butterfly, but I do want to go shopping and not roll wandering monster checks |
02-20-2020, 09:10 PM | #13 | |
Join Date: Aug 2004
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Re: A 10-pack of DFRPG questions
On that Social Stigma question:
I'm pretty sure it's been asked before - and it has been. Including by me. (Oops.) Here's the thread: http://forums.sjgames.com/showthread.php?t=153076 And the summary of Kromm's answer: Both disads carry a -2 on reactions, but different in scope: Quote:
"-2 on reaction rolls and (-4 on skill rolls for negotiations)"; Kromm's reply above suggests that the correct reading is "(-2 on reaction rolls and -4 on skill rolls) for negotiations" Using the latter reading, I can understand how the two versions of Social Stigma could fairly carry the same cost. So that settles it for me (a second time; until I forget again).
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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02-22-2020, 08:45 AM | #14 | ||
Join Date: Oct 2010
Location: earth....I think.
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Re: A 10-pack of DFRPG questions
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"[2] Defense Bonus adds to that of any mundane shield. If both shield and armor have Deflect, only the highest magical DB applies. See Defense Bonus (Exploits, p. 47)." Defense Bonus is useless without a shield. The reason for applying the enchantment to your armor and not on the shield is because it would then work with any shield you wield. It is useful on the shield since that means you don't have to wear the full suit of armor to benefit from the enchantment, and since the enchantment is only beneficial if you are using a shield it makes sense. Applying the enchantment to both is ideal if you got the money to spend, it means, as long as you have a shield, that you will always benefit from it. But overall, it does look like you get it. It was just that one thing you missed. Quote:
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02-22-2020, 09:48 PM | #15 | |
Join Date: Apr 2013
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Re: A 10-pack of DFRPG questions
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02-22-2020, 10:18 PM | #16 |
Join Date: Aug 2004
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Re: A 10-pack of DFRPG questions
That might be the official ruling, but I'm not seeing it from the text. It suggests that, say, +2 DB cast on armor does nothing, until I pick up a shield, or garbage can lid, or anything shleld-ish, then the armor's DB suddenly kicks in (or is transferred to the shield?). And that doesn't feel like the intent to me.
As further argument, I'll note a similar magical enhancement: the Protect Animal spell, which gives +3 DB to its subjects, with no shields needed. I wouldn't be surprised if the workings of Deflect on armor have already been well discussed on the forum. . . and, I just found a discussion here. http://forums.sjgames.com/showthread.php?t=153471 Again, I'm not seeing a clear ruling of "Deflect on Armor requires no shield to work," but post #8 suggests that to me. Sounds neat & clean to me, too, but I imagine there are people who would peek at a new thread out of curiosity, while passing over an old one as "probably just more comments on old stuff". I think I'll try a new one next time just to see whether it gets more commentary!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
02-22-2020, 10:55 PM | #17 | ||
Join Date: Oct 2010
Location: earth....I think.
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Re: A 10-pack of DFRPG questions
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02-22-2020, 11:16 PM | #18 | |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: A 10-pack of DFRPG questions
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"Magic can provide a DB, too. Only the best magical DB applies – such bonuses don’t “stack.” But a fighter can claim a shield’s basic, nonmagical DB as well."The can claim a shield's DB, to me, means he doesn't have to, therefore a shield isn't needed to receive the magical bonus. As to why Deflect is such a better deal that Defending Weapon, I have no idea. |
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02-23-2020, 08:40 AM | #19 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: A 10-pack of DFRPG questions
Well, DB would still add to Dodge and Parry, just you can't block without a shield. For those who want to (say) use two-handed weapons, DB +2 on your armor is a quick +2 to Dodge and Parry. If you then pick up a medium shield (mundane, or up to +2 DB magical), you still get the +2 from the shield, and the +2 from other sources, making a total of +4.
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02-23-2020, 08:51 AM | #20 |
Join Date: Oct 2010
Location: earth....I think.
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Re: A 10-pack of DFRPG questions
To reiterate what I already posted, I realized I was thinking of DB in the same vain as DB on a shield (as in it needed a shield to be useful). I didn't think of it in terms of an overall advantage, which is what it is (thus not requiring a shield).
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