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Old 07-12-2019, 12:04 PM   #14
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Default Re: Pros and cons of dungeons for hack and slash roleplaying

One of the earliest campaigns I played was a hack and slash: Dungeons & Dragons: Shadow over Mystara. It basically revolved around the arcade game. And it was very fun.

The setting combined dungeons, woods, cities, flying ships and so on. The missions were simple, get to point X and kill the guys, retrieve the information and proceed to point Y (point Y was dependent on the information retrieved).

There were checkpoints (towns) to heal between missions or introduce new characters (if players died).
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