04-13-2011, 01:04 PM | #11 |
Join Date: Oct 2007
Location: Vermont
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Re: multiple damage, weapon master and other weirdness
Natural weapons receive the damage bonus from karate.
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04-13-2011, 01:12 PM | #12 |
Join Date: Mar 2006
Location: Iceland*
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Re: multiple damage, weapon master and other weirdness
That's what I thought.
Punches and kicks appear on the Muscle-Powered Weapons tables and they are clearly powered by muscles. It causes me cognative dissonance that someone could have half penalty on Rapid Strikes and Parries if he wore a gauntlet or brass knuckles, but not if his knuckles were bare.
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04-13-2011, 01:14 PM | #13 |
Join Date: Aug 2004
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Re: multiple damage, weapon master and other weirdness
Fists and feet and elbows and knees are natural weapons, and I don't see where they're powered by anything other than muscles, so I'm not too sure.
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04-13-2011, 01:19 PM | #14 |
Join Date: Aug 2004
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Re: multiple damage, weapon master and other weirdness
They're still muscle-powered, though, aren't they?
I'd have no problem saying that the damage bonuses from high Karate skill because of Weapon Master and from high Karate skill because it's, well, high Karate skill, don't stack. That only makes sense, although it does sort of imply that Weapon Master (Natural Weapons) or (All) improves the damage bonus possible for Brawling to the same as Karate. Or Sumo Wrestling, or what have you. However, I see no reason why having Weapon Master (All) shouldn't allow you the same reductions in penalties for Rapid Strike and multiple parries on your natural weapons as with all other types of weapons. |
04-13-2011, 01:20 PM | #15 | |
Join Date: Aug 2004
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Re: multiple damage, weapon master and other weirdness
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04-13-2011, 03:54 PM | #16 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: multiple damage, weapon master and other weirdness
A better solution would have been to turn the fighting skills (Brawling, Wrestling, Boxing, Judo, etc.) into generic striking and grappling skills with no bonus damage for high skill, and give the bonus damage to Trained by a Master. Maybe combine Weapon Master and Trained by a Master into a single advantage (Combat Master? Melee Master?) and just make them specializations of that.
But we play with the RPG we have, not the RPG we want. Unless you houserule it. ;) |
04-13-2011, 04:24 PM | #17 | |
Join Date: Aug 2004
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Re: multiple damage, weapon master and other weirdness
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04-13-2011, 04:28 PM | #18 | |
Join Date: Mar 2006
Location: Iceland*
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Re: multiple damage, weapon master and other weirdness
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As far as I'm concerned, natural weapons are a subset of 'muscle-powered weapons', written as such on the weapon tables. If a player pays 45 points to be able to be a Weapon Master with all muscle-powered weapons, I don't see how I'd justify that I was excluding a certain subset. What's the logical argument for excluding fists but including cesti?
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04-13-2011, 04:30 PM | #19 | |
Join Date: Jan 2010
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Re: multiple damage, weapon master and other weirdness
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I do like the idea of divorcing the damage bonus from the skills. I'd add in that you can take a level of Striking ST for every ??? points in each skill so that a trained fighter can hit harder than an untrained one. |
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04-13-2011, 04:33 PM | #20 | |
Join Date: Aug 2004
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Re: multiple damage, weapon master and other weirdness
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Tags |
damage, unarmed fight, weapon master |
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