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Old 05-31-2009, 07:57 AM   #1
oGRE3
 
Join Date: May 2009
Default multiple damage, weapon master and other weirdness

a couple of questions:

in gurps high tech i've found a lot of weapons with the "damage" stated as a multiplicator (as "5dx2); is it a simple method for easy calculating lot of dice of damage or a strange rule i missed?

do the rules of "weapon master" advantage allows to create, for example, a pugilist or a karateka with the "weapon master: boxe" or the "weapon master:karate" advantage or this advantage is strictly limited to armed fighting styles?
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Old 05-31-2009, 08:04 AM   #2
sikker
 
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Default Re: multiple damage, weapon master and other weirdness

Weapon Master clearly says:
"You have a high degree of training or unnerving talent with a particular class of muscle-powered weapons". So yes only weapons and not karate or wrestling.
For those things you should take Trained By A Master.
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Old 05-31-2009, 08:06 AM   #3
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Default Re: multiple damage, weapon master and other weirdness

Dice of damage with multiplier: B378 "High-damage attacks may express
damage as a number of dice with a multiplier."

This is so that you do not need to roll dozens of dice.. and the bell curve of way too many dice is also very flat


By RAW you need a weapon for weapon master to work.
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Old 05-31-2009, 08:12 AM   #4
oGRE3
 
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Default Re: multiple damage, weapon master and other weirdness

Quote:
Originally Posted by sikker View Post
Weapon Master clearly says:
"You have a high degree of training or unnerving talent with a particular class of muscle-powered weapons". So yes only weapons and not karate or wrestling.
For those things you should take Trained By A Master.
mmm... ok
the only "concept" problem is "trained by a master" presumes you were trained BEFORE while "weapon master" means you became a master AFTER.
But it's also true that, if you need to inflict more damage with karate or similar skill, you have only to learn maneuvers as "power blow", "pressure secrets" and so on.
so, thanks a lot!

and for the question about weapons as anti-tank rifles and other weapons causing multiplying damage (5dx2, for example)?
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Old 05-31-2009, 08:13 AM   #5
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Default Re: multiple damage, weapon master and other weirdness

Quote:
Originally Posted by weby View Post
Dice of damage with multiplier: B378 "High-damage attacks may express
damage as a number of dice with a multiplier."
ooooooook, so this is only a simple method to avoid launching bucklets load of dice.
thanks a lot.
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Old 05-31-2009, 08:22 AM   #6
sikker
 
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Default Re: multiple damage, weapon master and other weirdness

Well, this is only RAW (as Weby says).
If you can convince your GM otherwise, then you can take weapons master (karate).
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Old 05-31-2009, 09:32 AM   #7
RedMattis
 
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Default Re: multiple damage, weapon master and other weirdness

Quote:
Originally Posted by oGRE3 View Post
mmm... ok
the only "concept" problem is "trained by a master" presumes you were trained BEFORE while "weapon master" means you became a master AFTER.
But it's also true that, if you need to inflict more damage with karate or similar skill, you have only to learn maneuvers as "power blow", "pressure secrets" and so on.
so, thanks a lot!
"Trained by Master", "Weapon Master", both names are just 'fluff'. You can practice on your own on a desolate island and learn Trained by Master or Weapon Master.

Both advantages are really just 'you are a cinematic fighters of some sort', how that happened isn't important out of specific settings.

Quote:
and for the question about weapons as anti-tank rifles and other weapons causing multiplying damage (5dx2, for example)?
Anti-tank rifles aren't muscle powered. ...well, unless you use them as improvised clubs.
For the Weapon Master-style advantage for firearms take a look at Gunslinger.

Quote:
Originally Posted by sikker View Post
Well, this is only RAW (as Weby says).
If you can convince your GM otherwise, then you can take weapons master (karate).
Karate is practically Weapon Master (Brawling) as a skill. I would not alow it. Just buy up Striking ST [5p/level]
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Old 05-31-2009, 10:00 AM   #8
oGRE3
 
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Default Re: multiple damage, weapon master and other weirdness

Quote:
Originally Posted by RedMattis View Post
"Trained by Master", "Weapon Master", both names are just 'fluff'. You can practice on your own on a desolate island and learn Trained by Master or Weapon Master.

Both advantages are really just 'you are a cinematic fighters of some sort', how that happened isn't important out of specific settings.
ok, understood

Quote:
Originally Posted by RedMattis View Post
Anti-tank rifles aren't muscle powered. ...well, unless you use them as improvised clubs.
For the Weapon Master-style advantage for firearms take a look at Gunslinger.
ehm, the two questions wasn't linked!
:D

Quote:
Originally Posted by RedMattis View Post

Karate is practically Weapon Master (Brawling) as a skill. I would not alow it. Just buy up Striking ST [5p/level]
good explication

Quote:
Originally Posted by sikker View Post
Well, this is only RAW (as Weby says).
If you can convince your GM otherwise, then you can take weapons master (karate).
I am my GM!!!
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Old 05-31-2009, 11:15 PM   #9
vicky_molokh
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Default Re: multiple damage, weapon master and other weirdness

Karate already enjoys damage bonuses for high skill. No need for WM for that. As GM you should leave it alone.
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Old 04-13-2011, 01:00 PM   #10
vitruvian
 
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Default Re: multiple damage, weapon master and other weirdness

Quote:
Originally Posted by sikker View Post
Weapon Master clearly says:
"You have a high degree of training or unnerving talent with a particular class of muscle-powered weapons". So yes only weapons and not karate or wrestling.
For those things you should take Trained By A Master.
Are natural weapons powered by something other than muscles?
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