06-21-2018, 10:10 AM | #1 |
Join Date: Aug 2004
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Enchantments for Sorcery
I was wondering if Enchantment Spells could be added to the Sorcery system by means of the Changing the World option in Power-Ups 5 (pp.13–15). This option lets you spend character points to make the results of an Ability permanent. For instance, an Affliction that grants an Advantage could be used to Enchant the target by spending character points to make the Affliction permanent, making the granted Advantage permanent. If the target is an item, then you've just enchanted an item.
If spending a ton of character points to Enchant something doesn't appeal to you, you could use a variation of the Meditative Magic rules to convert the character point cost into hours dedicated to the task; or you could cover some of the cost using a reversal of the Trading Points for Money option (p.8) in the form of appropriate magical materials that get incorporated into the item being enchanted. The latter would require some sort of craft skill (or perhaps Alchemy?) to work the materials into the item; so even if the entire point cost gets paid this way, it would take a bit more than a second of concentration to use the Ability. Thoughts? |
06-21-2018, 10:26 AM | #2 |
Join Date: Jun 2013
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Re: Enchantments for Sorcery
Perhaps I'm missing something but... isn't this pretty much already how enchanted items are made in Sorcery?
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GURPS Overhaul |
06-21-2018, 10:40 AM | #3 |
Join Date: Aug 2004
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Re: Enchantments for Sorcery
Nope. As written, it uses the “Character Point-Powered Abilities” rule plus an ad-hoc requirement that the item being enchanted item must have a certain inherent monetary value. This approach instead goes directly to the rule on p.4 about spending one cp per +1% Enhancement being made permanent. You could also use it without spending character points, but the resulting Enchantment would be temporary.
In general, this option is more flexible. |
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