06-20-2018, 10:24 AM | #41 |
Join Date: Feb 2016
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Re: Rolls for players looking to fund a new major religion
I tend to have important NPCs benefit from Indominable and Unfazeable, since they are both mundane mental advantages, especially when the NPCs are antagonists (who are usually motivated by their own beliefs or vices rather than external factors). Minions are easily swayed while masterminds are immune to influence rolls and reaction modifers. In the case of 500+ point characters, most of their antagonists will also be 500+ point characters, so 30 points for Indominable and Unfazeable is not unreasonable.
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06-20-2018, 11:37 AM | #42 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Rolls for players looking to fund a new major religion
I would require an entire campaign, not just a few rolls and spending some money.
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06-20-2018, 01:35 PM | #43 | ||||||||||
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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06-20-2018, 01:36 PM | #44 | |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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06-20-2018, 01:38 PM | #45 |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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06-20-2018, 02:08 PM | #46 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Rolls for players looking to fund a new major religion
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Also, the support in campaigns is actually pretty good: when I outlined my strategy in the step by step post I was mostly using rules from campaigns and philosophy from a myriad of sources (including a historic personal interest in how religions start). The biggest inspiration for the route I gave you was the Daily administration part of city management article Pyramid 54, and a similar roll in City Stats under the heading "Long Term Fighting". Even then, a lot of inspiration should go to Mailanka's Orphans of the Stars, which helped me understand the system and how to let characters interact with it in non-intuitive ways. The key is to understand how to make job rolls interesting and how they can be used to require continuous effort. And then start making up numbers. If you GM organizational games for a while (I'm a year into my first) you start to get a feel for it.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-20-2018, 04:19 PM | #47 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Rolls for players looking to fund a new major religion
Yes, because they know that she's a stage magician and are therefore alert to her trying to read them. The marvelous success of crowd-based Fortune-Telling works because it's vague enough to match somebody. Once she claims to be their Goddess, many of them will become extremely sceptical.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-20-2018, 05:50 PM | #48 |
Join Date: Jul 2006
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Re: Rolls for players looking to fund a new major religion
So, she's spending like 30 years trying to found a religion? How do you model "failing" to found a religion? When does the character know ICly when they can start the attempt again? Certainly one does not just not gain worshippers and say "well, back to the drawing board" one morning.
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06-21-2018, 01:46 AM | #49 | |
Banned
Join Date: May 2017
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06-21-2018, 01:47 AM | #50 | |
Banned
Join Date: May 2017
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