02-17-2018, 05:58 AM | #121 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
We continue our second pass over the Pathfinder Iconics with Sajan the Monk for the DFRPG.
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04-02-2018, 02:17 PM | #122 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
There's a couple of new posts on Octopus Carnival!
First, here's Jirelle for the Dungeon Fantasy RPG. There's also a little digression about my preferred GURPS rule modifications. |
04-06-2018, 02:39 PM | #123 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
Here's a post on the quick and dirty version of Technical Grappling I intend to use on my games some day.
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04-16-2018, 08:05 AM | #124 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
And here's a post on on a less random version of Heroic Feats.
(Oh, and the Technical Grappling article was updated based on suggestions from Douglas Cole.) |
06-13-2018, 05:25 PM | #125 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
Please enjoy the Catalog of Equipment for the Discerning Assassin: 1191 Edition!
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06-20-2018, 05:15 PM | #126 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
Here are some modern loadouts for dungeon delvers.
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08-14-2018, 07:42 PM | #128 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
I've been told this August is a fire-themed month in the land of GURPS bloggers, so here's my not at all silly contribution: Meltaguns in GURPS.
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08-24-2018, 07:48 AM | #129 |
Join Date: Jul 2009
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Re: Octopus Carnival - GURPS Content Posts
Here's a review of Hall of Judgment.
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08-24-2018, 10:00 AM | #130 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Octopus Carnival - GURPS Content Posts
Quote:
A few things I'd comment on idly: 1) The layout is basic two-column and owes more to the old version of Lost Hall of Tyr than Dragon Heresy, I'd say. Still, all three are related and there are things I feel I did right on Dragon Heresy, so influence and cross-over is to be expected. 2) I didn't actually use DF16 much in creating the wilderness rules; they were an expansion and revision of the original rules in LHoT, which definitely were revealed to have some flaws when the rubber met the road, so revision was good for all. When there was a choice to be made on compatibility and scope (Shoudl this be 50% or 70% of something else), my playtesters did come in and say "well, if you do X, it'll be within a tiny distance of DF16, so . . . " and that may be why they seem closer than otherwise. Not to put a fine point on it: I don't have the license to any DF material, just the DFRPG. Glad you liked it! Doug
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