Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Old 04-30-2018, 02:52 PM   #11
Join Date: Dec 2006
Default Re: TL 10+ Mage. Draw power + Maintain spell + Telecast

Actually potent insulators and grounding could enable you to use absurdly high voltages which would negate the need for unmanageable transmission lines.

Use of essential earth and metal could also play in.
starslayer is offline   Reply With Quote

draw power, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 08:23 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.