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Old 12-23-2017, 06:52 AM   #581
starslayer
 
Join Date: Dec 2006
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by ssveter View Post
I would have to reject that in favor of the fact that the subject is transformed into critters. Thus is not an affliction.
But as you mentioned, that's just flavour. Mechanically it is save or die.

So you use a greater transform body (flavour of effect) afflicting instant death (+300%), duration still identifies how long the swarm remains active.

Of course going with damage has the potentially interesting and horrifying effect of allowing the person to suffer damage and not die, so chunks of their own flesh turn into vermin and run off leaving gaping wounds.
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Old 03-06-2018, 03:10 PM   #582
Apollonian
 
Join Date: Aug 2004
Default Re: [RPM] Post your rituals here

Two quickies for review:

Fly
Spell Effects: Greater Control Body
Inherent Modifiers: None
Greater Effects: 1 (x3).

The caster causes his target to fly at 10 yards/second for 1 hour. Usually cast on self.

Typical Casting: Greater Control Body (5) + Duration, 1 hour (3) + Weight, 300 lbs (3) + Speed, 10 yards/second (4). 45 energy (15 x 3)

Gift of Flight
Spell Effects: Greater Transform Body
Inherent Modifiers: Altered Trait, Flight
Greater Effects: 1 (x3).

The target of the spell gains the Flight advantage for one hour.

Typical Casting: Greater Transform Body (8) + Altered Trait, Flight (40) + Duration, 1 hour (3) + Weight, 300 lbs (3). 162 energy (54 x 3)

Last edited by Apollonian; 03-06-2018 at 09:56 PM.
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Old 03-06-2018, 08:02 PM   #583
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Apollonian View Post
Two quickies for review:

Fly
Spell Effects: Greater Control Body
Inherent Modifiers: None
Greater Effects: 1 (x3).

The caster causes his target to fly at 10 yards/second for 1 hour. Usually cast on self.

Typical Casting: Greater Control Body (5) + Duration, 1 hour (3) + Weight, 300 lbs (3) + Speed, 10 yards/second (4). 45 energy (15 x 3)

Gift of Flight
Spell Effects: Greater Control Body
Inherent Modifiers: Altered Trait, Flight
Greater Effects: 1 (x3).

The target of the spell gains the Flight advantage for one hour.

Typical Casting: Greater Transform Body (8) + Altered Trait, Flight (40) + Duration, 1 hour (3) + Weight, 300 lbs (3). 162 energy (54 x 3)
Nice. However, the former spell might be better titled "Levitation" to better reflect that it would require the caster's concentration each turn to fly, since it uses the ability to move a body as though by telekinesis. If you want more instinctual movement by flight, it would require the altered trait.

There is a typo in the latter spell; spell effects should be Greater Transform so as to agree with the typical casting details.
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Old 04-01-2018, 12:06 PM   #584
Zarmonic
 
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Join Date: Dec 2013
Location: Seattle, WA
Default Re: [RPM] Post your rituals here

Is this one legit?

Visions of the Past
Spell Effects: Greater Sense Crossroads.
Inherent Modifiers: None.
Greater Effects: 1 (3).

Allows the caster to see into the past and witness what happened at in the place she is standing at a specific moment in time. This version allows her to go back 8,210 years!

This Casting: Greater Sense Crossroads (2) + Duration, 10 minutes (1) + Range, Cross-time: 3,000,000 days (15). 54 energy (183).
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Old 04-01-2018, 02:30 PM   #585
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: [RPM] Post your rituals here

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Originally Posted by ajardoor View Post
Mage Online/Commune With Information Superhighway/Brain Browser/Net Medium
Spell Effects: Greater Sense Energy + Lesser Control Energy + Lesser Sense Mind.
Inherent Modifiers: None.
Greater Effects: 1 (x3).

This ritual will temporarily connect the caster to the Internet via telepathy, if a normal computer could access the Internet through a normal ISP at the caster's location. The caster can mentally view the Internet as if looking at a browser and can mentally command the browser's usual functions as if using a mundane keyboard, mouse, webcam, and so on. Thus, you could telepathically post on forums or upload pictures you "took" with your eyes using this ritual. You can not, however, download data from the Internet into your mind (where would you store it?) - but you can move such data around (although a Control or Transform Energy ritual may be needed first).

Typical Casting: Greater Sense Energy (2) + Lesser Control Energy (5) + Lesser Sense Mind (2) + Duration, 10 minutes (1). 30 energy (10x3).
With an extra Lesser Control Energy and a memory stick or similar available, they could download the data on the stick, no?
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Old 04-01-2018, 02:32 PM   #586
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Apollonian View Post
Two quickies for review:

Fly
Spell Effects: Greater Control Body
Inherent Modifiers: None
Greater Effects: 1 (x3).

The caster causes his target to fly at 10 yards/second for 1 hour. Usually cast on self.

Typical Casting: Greater Control Body (5) + Duration, 1 hour (3) + Weight, 300 lbs (3) + Speed, 10 yards/second (4). 45 energy (15 x 3)

Gift of Flight
Spell Effects: Greater Transform Body
Inherent Modifiers: Altered Trait, Flight
Greater Effects: 1 (x3).

The target of the spell gains the Flight advantage for one hour.

Typical Casting: Greater Transform Body (8) + Altered Trait, Flight (40) + Duration, 1 hour (3) + Weight, 300 lbs (3). 162 energy (54 x 3)
Is flight Control Body or Control Energy? (Suppose it could be either...)
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Old 08-28-2018, 07:33 AM   #587
GarenLiLorian
 
Join Date: Jul 2011
Default Re: [RPM] Post your rituals here

A few Rituals for review:

Witch's Familiar
Turns a mundane animal into a sapient witch’s familiar.
Control Mind: 3
Sense Mind: 2
Strengthen Mind x2: 6
Strengthen Body: 3
Control Magic: 5
Duration, 1 month: 11
Subject Weight, 300lbs: 3
Grants Advantages:
Speak with Animal (& sapience): 15
Special Rapport: Caster and animal: 10
Caster gains abilities from animal template: 25
25% ally (grants special abilities, FoA: 12): 3
85 Energy

Champion
Who says wizards can’t fight?
Strengthen body x5: 15
Control Magic: 5
Grants Advantages
Weapon Master, 1 weapon: 20
High Pain Threshold: 10
Bestows a bonus
+3 to a single melee skill: 4
+3 to Acrobatics: 4
+2 to all active defenses: 10
Duration, 10 minutes: 1
Subject Weight, 300lbs: 3
72 Energy

Armament
This spell creates weapons for the subjects, based on their desire. It will create melee weapons based on Armory: melee weapons and guns based on Armory: small arms, but will not create ammunition. Melee weapons are Fine quality (at TL7+), success by 5 on casting adds balanced. Critical success creates Very Fine weapons. The weapons are magical constructs of some appropriate substance: moonlight, flowing water, living fire, but act as mundane weapons in every way.
Create Matter: 6
Sense Mind: 2
Greater Effect: x3
Subject Weight, 30lbs: 1
Duration, 6 hours: 5
Area Effect, 3 yards: 3
51 Energy

Speed of the Pack
Turns a group of people into a highly coordinated squad.
Strengthen body x2: 6
Strengthen mind x2: 6
Control Magic: 5
Duration, 12 hours: 6
Area Effect, 3 yards: 3
Subject Weight, 1000 lbs: 4
Grants Advantages:
+1 Speed: 20
Teamwork (other subjects): 1
Special Rapport, caster: 5
Danger Sense: 15
86 Energy

Toughness
Makes subject virtually impervious to small arms, resistant to rifle fire. An attempt at a reasonably cheap armor spell.
Strengthen body: 3
Subject weight, 300lbs: 3
Duration, 6 hours: 5
Grants Advantage
Tough skin, Semi-Ablative DR 20: 40
Greater Effect: x3
153 Energy

Last edited by GarenLiLorian; 08-28-2018 at 07:38 AM.
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