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Old 02-23-2018, 03:30 PM   #11
Anthony
 
Join Date: Feb 2005
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Default Re: Magic: Rive (M&B)

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Originally Posted by Kromm View Post
Yeah, I've read many armchair concerns about Rive in my 23 years as Line Editor . . . but I've never run into an actual-play experience that proved it to be broken. Ultimately, the sheer amount of FP needed to put a 2'-wide hole in even a modest wall with Rive usually leads to the conclusion that a guy with suitable tools could do the job for fewer FP, and create a bigger breach in the process.
Or they can use an appropriate Shape spell. Usually, either Shape Stone or Shape Wood will do for removing inconvenient walls, at a lower fatigue cost.
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Old 02-23-2018, 04:21 PM   #12
Kromm
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Location: Montréal, Québec
Default Re: Magic: Rive (M&B)

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Originally Posted by Bruno View Post

Remember also 44 castings is 44 chances for critical failures. That's as bad as a wandering monster check from hammering on the wall, IME.
And of course Silence big enough to engulf one barbarian and a piece of wall costs just 4 FP and lasts for a minute . . .
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Old 02-23-2018, 04:23 PM   #13
Kromm
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Default Re: Magic: Rive (M&B)

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Originally Posted by Anthony View Post

Or they can use an appropriate Shape spell. Usually, either Shape Stone or Shape Wood will do for removing inconvenient walls, at a lower fatigue cost.
Yep. And Reshape is another favorite.

Honestly, as far as I can tell, Rive exists to satisfy gamers who just have to blow holes in stuff.
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