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Old 10-08-2020, 11:31 AM   #31
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Danger Sense Questions

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Originally Posted by RyanW View Post
Now I want to make a character with Danger Sense and Combat Paralysis. You can feel danger coming, and that usually does you no good.

But you make a good mine canary. If your friends see you suddenly freeze up, they know to be on the alert.
I could see that being a lot of fun in the right kind of game. "Keep an eye on Boris... if his eyes glaze over, tackle him and take cover!"
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Old 10-08-2020, 02:01 PM   #32
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Danger Sense Questions

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Originally Posted by Donny Brook View Post
Dodging vs. ranged attacks is a turn-long evasive process, so you don't need to time it.
This is not true by default.
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Old 10-08-2020, 03:15 PM   #33
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Danger Sense Questions

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Originally Posted by Dalin View Post
I could see that being a lot of fun in the right kind of game. "Keep an eye on Boris... if his eyes glaze over, tackle him and take cover!"
It would also work where the idea was drama rather than combat effectiveness. You watch in perfect awareness as your friends face risks you can do nothing about. I'd probably also add Guilt Complex.

I'm getting vibes of the second act of Into the Spider-Verse.
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