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Old 09-25-2018, 09:21 PM   #101
JLV
 
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Default Re: PDF Errata

ITL; Page 24, "Breathe Fire" Spell; states that you can only breathe fire into "your front hexes" and then, under the "Combat" version notes you should use "thrown weapon modifiers" (note plural form) for range. Does this mean the Combat version has a range greater than 1?

Last edited by JLV; 09-25-2018 at 10:40 PM.
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Old 09-25-2018, 09:27 PM   #102
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Default Re: PDF Errata

ITL p46
mana and the wizard staff

At level 2 of the Staff spell, the staff gains a Mana
stat, which starts at 0.


The word Mana is hidden by the art and this making the sentence seem strange.


Cidri is described in square kilometers. Hexes are described in feet. p 161 Long Distance Telepathey described in km. Different conventions of measurement means extra calculations during gameplay.

Last edited by Zodeseeker; 09-26-2018 at 05:37 AM.
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Old 09-25-2018, 10:05 PM   #103
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Default Re: PDF Errata

ITL; Page 28, "Telepathy" Spell. First sentence; says "Lets wizard read mind of one subject."

Should read; "Lets a wizard read the mind of one subject." Or alternately; "Lets a wizard mind-read one subject."

ITL; Page 28; "Weapon and Armor Enchantment" Spell. The description of this spell is needlessly confusing and is not clarified under Creating Magical Items on page 149. Recommend replacing the terms "casting it lightly," "lowest level," and "applying it more strongly" by being more specific and stating flat out that the spell increases the number of hits stopped for shields/armor, or the number inflicted/DX bonus of the weapon, by +1 each time it is cast. This will also shorten the explanation and save some room.

Last edited by JLV; 09-25-2018 at 10:12 PM.
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Old 09-25-2018, 10:08 PM   #104
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Default Re: PDF Errata

ITL pg 41: "You may combine the Fencer ability with this one"
ITL pg 40: "The Fencer has the Two Weapons talent, as defined below, for fencing weapons only."

What exactly is the benefit for a fencer buying the Two Weapons talent for use with fencing weapons since that is already built in?
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Old 09-25-2018, 10:46 PM   #105
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Default Re: PDF Errata

ITL; Page 35, "Brawling" talent: The description says the fight is "friendly" unless you do something "evil." Are the bulleted items below that considered to be "evil?" Clearly fighting dirty is, but is improvising a weapon considered "evil?" Throwing a punch should NOT be "evil," since that's pretty much what happens in a brawl...

ITL; Page 37, IQ 8 Unusual Weapons Talents: The following weapon descriptions, Bola, and Boomerang, both say "Prerequisite: Thrown Weapons (see below)." Since the effects of the Prerequisite are described above this section of the rules, recommend deleting "(see below)" in both cases.

ITL; Page 39, Description of Unarmed Combat I: As has been previously noted on this forum, the description of the damage done by a punch or kick, "Regular bare-hands damage is 1d-4, so you do 1d-3," is simply incorrect as written and is clearly contradicted by the table on Page 122. This should be rewritten to read; "If your regular bare-hands damage is 1d-4, you would do 1d-3." in order to avoid unnecessary confusion. Likewise the description of the Kick should be rewritten similarly.

ITL; Page 42, description of Master Fencer talent; two weapons advantage: The description states; "The Master has the Two Weapons talent, as defined below, for fencing weapons only." Delete the phrase "...as defined below,..." from the sentence. Reason: The definition of two weapons occurs "above" this rule.

Last edited by JLV; 09-25-2018 at 11:24 PM.
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Old 09-26-2018, 12:06 AM   #106
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Default Re: PDF Errata

In The Labyrinth,

page 23:

Summon Bear:
Unlike some of the other new Summon spell descriptions (e.g. Wolf, Gargoyle), this one omits listing the armor of the summoned creature.


page 25:

Stone Flesh spell:
"[...] cummulative [...] not with Iron Flesh."
- ... Nor with the new Diamond Flesh, hopefully?


page 27:

Remove Thrown Spell:
"Has no effect on spells other than Thrown type, on magic items..."
- This is contradicted by the following description of Weapon/Armor Enchantment, which can create magic items but says Remove Thrown Spell removes its effects one casting at a time.


page 30:

Summon Small Dragon:
Unlike some of the other new Summon spell descriptions (e.g. Wolf, Gargoyle), this one omits listing the armor of the summoned creature.

Death spell:
As someone reported for basic Wizard, this spell's description is no longer accurate since the threshold for death is now -1, not 0. Logically then the amount of ST lost would be the remaining ST of the weaker figure, plus one.
Or at least drop the words "In other words".
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Old 09-26-2018, 12:35 AM   #107
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Default Re: PDF Errata

There are quite a few irregularities in capitalization of lists and text organized into numbered and bulleted sections. For example, most of the talents and spells listed for character archetypes are capitalized...unless they aren't. And most of the numbered lists of things influenced by ST, DX or IQ do not capitalize the first word of each sentence ... unless they do. These are fiddly text editing points but there are enough of them that you probably won't catch most without a full clean read through.
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Old 09-26-2018, 12:53 AM   #108
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Default Re: PDF Errata

p.111: the pike axe isn't listed as one of the pole weapons at the start of the relevant section
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Old 09-26-2018, 12:56 AM   #109
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Default Re: PDF Errata

p.40, fencer talent: the first fencer 'power' should say bonus to damage, not bonus to hit (either that, or modify the nature of the power)
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Old 09-26-2018, 01:09 AM   #110
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Default Re: PDF Errata

Magic Item Creation

ITL Page 155 limits a Guild Apprentice to 25 ST/day in Aid spells but I cannot find a reference on how much ST a player character wizard can spend, either directly or in Aid to another player character. Also, no mention of the effect of powerstones on magic item creation.

ITL Page 151-153, 156-163
The list of Magic Items (page 151-153) is in a different order than the descriptions (page 156-163).
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