07-24-2018, 03:48 PM | #11 |
Join Date: Oct 2015
Location: New England
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Re: Reactions to the new staff spells
Basing the occult damage attack on IQ, allowing it to bypass armor, and allowing the attack to be made while performing another action is too much even for me. I'd immediately house-rule this to a DX-based attack, disallow the free action, and impose the no-aimed shots rule suggested by Guy.
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07-24-2018, 03:49 PM | #12 | |
Join Date: Aug 2004
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Re: Reactions to the new staff spells
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This was always my take on that. The exploding staff only happens if another person grasps or tries to take possession of a staff. The wizard can't throw the staff at an inanimate object or even a person to trigger an explosion. In my own games, if the wizard hands or tosses the staff to someone and says "Hold this for me," no explosion will be triggered. If a wizard ASKS you to hand them their staff while they are present, again, no explosion. If they haven't asked, though, don't hand them the staff. If it isn't what the wizard actively wants at the moment -- boom. But the staff doesn't read minds. It just works the obvious will of the caster. Therefore, even if you are the wizard's BFF and he's left his staff lying in the hallway, don't pick it up and take it back to him. Step over it, and remind him not to be so careless. The wizard also can't tell you "Run over to the inn, go into my room, and fetch my staff for me." The wizard isn't present to give permission when you pick up the staff. Nor can the wizard trick you. If he gives permission to pick up the staff and hand it to him, he can't mentally revoke that permission to have it explode in your hand. But I wouldn't try to run away with it, either.
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Guy McLimore
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07-24-2018, 03:51 PM | #13 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Reactions to the new staff spells
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Ty is dead on correct here. Why would anyone play a hero? If our groups were to use the new TFT rules, every PC I wrote up would be a wizard. The talents I need to buy are only x2 XP cost. Warm regards, Rick. |
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07-24-2018, 03:59 PM | #14 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Reactions to the new staff spells
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I'd hate TFT to ship with poorly playtested rules that unbalance the game. I fear that it would be hard to recover from that in the marketplace. I'd personally leave this stuff (and a lot of the other stuff) out of the first edition and add it incrementally later on. I'd focus on addressing the non-trivial number of clarifications, ambiguities, inconsistencies and game balance issues. Of course, I may be greatly underestimating the playtesting resources available. But I kinda think that the difficulty of playtesting changes to a system increases roughly by the square of the number of new major elements. <shrug> I'm probably worried about nothing. This is Steve's business after all. |
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07-24-2018, 04:38 PM | #15 | |
Join Date: Nov 2010
Location: Arizona
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Re: Reactions to the new staff spells
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07-24-2018, 07:36 PM | #16 |
Join Date: Jul 2018
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Re: Reactions to the new staff spells
I think it looks beefier than it really is. Okay, said Wizard is more dangerous in close combat than he used to be. His adjDX is still going to be bad, and he's still going to die if you stick him full of arrows.
It seems to me more that it's *over-optimal* rather than overpowered. I don't think it overshadows Hero/Warrior type PCs. I think it overshadows "wizards who don't take the Staff spell." It's also possible we're underestimating the opportunity cost of getting your IQ up above 13 or so. |
07-24-2018, 08:29 PM | #17 |
Join Date: Dec 2017
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Re: Reactions to the new staff spells
It never would have occurred to me to provide the wizard's staff with armor penetration, an IQ based attack, or an automatic attack, as there is nothing else in the original game anything like them. So, whatever power level you are going for, I'd prefer that staffs 'do' things in a way more in synch with the rest of the magical powers in the game.
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07-24-2018, 08:43 PM | #18 |
Join Date: Nov 2010
Location: Arizona
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Re: Reactions to the new staff spells
I think, given the already generally higher power of Wizards versus Warriors, giving them this kind of "Staff of Mass Destruction" would probably be significantly unbalancing to the game. Even if it were published, I don't think I'd allow them in my campaigns...
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07-24-2018, 08:48 PM | #19 | |
Join Date: Jul 2018
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Re: Reactions to the new staff spells
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07-24-2018, 08:50 PM | #20 | |
Join Date: Jul 2018
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Re: Reactions to the new staff spells
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I generally found that I did the heavy lifting with heroes, and that the wizards were there to buff/debuff/tilt the field. 3:1 heroes to wizards has felt right to me in the past. |
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