06-16-2018, 07:19 PM | #81 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Experience Points
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I picked up a *.pdf of Runequest's current rules a year ago (version 7 I think), and was actually very impressed with how far the rules had evolved. Their four types of magic mechanically used the same system, but played very differently. Very nice design. Warm regards, Rick. |
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06-16-2018, 07:27 PM | #82 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Levels of mage.
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Yes I totally agree. You might want to do something like: -- Magic Potential (1), you may cast spells with great difficulty. Experience cost to buy a spell is doubled, your IQ is considered to be two lower for IQ requirements for spells, and all spells are cast at -4 adj DX. -- Magic Training (3), you have a strong background in magic. Experience cost is double for spells, but you can learn spells at your IQ and cast them normally with no DX penalty. -- Skilled Mage (5), normal mage rules. Then specifically suggests to GM's that they can tweak these costs. If you do not like many people having a spell or two, then make M.P cost 3, M.T. cost 4 and S.M. cost 5. etc. Warm regards, Rick. |
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06-16-2018, 07:31 PM | #83 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Experience Points
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06-17-2018, 08:11 AM | #84 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Talent (or advantage) needed for spell casting.
I'm a fan of letting people create the character that they want to play, so if someone thinks they will have fun playing a wizard with a sword, or a warrior with a spell, I'd rather not have the rules getting in their way by stomping on their fun.
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06-17-2018, 08:18 AM | #85 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Experience Points
Regarding experience overall, I tend to reward "good roleplaying" first and foremost. If someone did something particularly clever I'll certainly reward that. If someone made the session particularly fun or memorable, I'll reward that too.
Adventure milestones are also places where I had out rewards. I haven't run TFT as a continuing rpg in ages, however, so I'd need to think about how I'd implement those ideas. Fwiw, I'm just coming off of a year+ of playtesting/running Star Trek Adventures. It's a wonderful system, very fast and it captures the feel of Trek, but my players and I find the experience system to be less than rewarding. So, while we had great fun with the system, there was always a bit of "That's it, all I get is this a stinkin' t-shirt" at the end of every mission. |
06-17-2018, 12:24 PM | #86 | |
Join Date: Nov 2010
Location: Arizona
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Re: Experience Points
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Last edited by JLV; 06-17-2018 at 01:13 PM. |
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06-17-2018, 01:44 PM | #87 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Experience Points
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06-17-2018, 04:05 PM | #88 |
Join Date: Dec 2017
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Re: Experience Points
It is definitely a bold move on SJ's part to impose such a modest cap on character advancement. I dig it, as I love games that make you work within defined limits. It's like, you only get one queen on your side in chess. Why can't you have 3 if you really, really want them? Because you only get one. Now deal with that and figure out how to actually play the game instead of 'grade inflating' your way to victory with ridiculous advantages. A 40 point character can be extremely good at a few things, or really good at a few more, or sort of good at everything. But he or she will always have to make tough, tough choices and run across situations where those choices bite you on the can. That's good for a game.
That said, I feel confident predicting that the second that becomes cannon, a bunch of house rules will crop up letting PC's advance to 45 or 50 or more points. And that will be fine; players have always made up ways to give their characters special advantages. But a strict, difficult official core system keeps a game grounded. |
06-17-2018, 05:03 PM | #89 |
Join Date: Nov 2010
Location: Arizona
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Re: Experience Points
Though, of course, if you can get a couple of pawns across to the other side of the board, you can have three queens... ;-)
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06-17-2018, 10:17 PM | #90 |
President and EIC
Join Date: Jul 2004
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Re: Experience Points
And if the GM wants to stay within printed rules while still having characters at 50 or whatever, he need merely be generous with magic items. It's the GM's game.
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