01-30-2017, 08:29 AM | #21 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [TS] Lack of psychological pressure and shots at people
Even if one is callous, I suspect that there would still be psychological pressure because there is always the risk of some sort of repercussion. E.g., having someone shoot back, or being executed for murder, or a son coming to avenge the father later in life, or whatever. I would propose that overcoming this is one aspect of high combat skill levels.
I'm also not sure that I buy the "neurotypical human" Grossman stuff. But we've been over that before, and it gets ugly, so I'll stop there.
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I'd need to get a grant and go shoot a thousand goats to figure it out. |
01-30-2017, 10:51 AM | #22 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [TS] Lack of psychological pressure and shots at people
The other thing is that I think 'psychological pressure' is actually a bit of a handwave for the various factors which make combat accuracy low. Yes, that's part of it, but there's also just simple distraction and the fact that combat environments are often a lot messier than a firing range.
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01-30-2017, 11:22 AM | #23 | |
Join Date: Aug 2007
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Re: [TS] Lack of psychological pressure and shots at people
Quote:
If a character dodges or moves, the GM can rule that they took their eyes off their target and force them to take an action, with at least their head in the open, to reacquire it. Maybe the bad guys got luckier on their Perception checks than you, and therefore are an extra second into their Aim sequence. Do you feel lucky? Maybe you should just take the unaimed shot and get your head back down. One major problem with the Range bonuses is that they only make sense when applied to longarms. They allow people to routinely make long range shots with rifles at the range (good and realistic!), but they also allow people to routinely make ludicrously long range shots with bows and crossbows at the range (bad and unrealistic!). You could try to argue that the psychological stress of shooting at a human with a bow is fundamentally different than shooting at a human with a rifle, but I'm not seeing it. An alternative way to the same solution is to dramatically increase ACC values on rifles, but make it much harder to take advantage of those values. |
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01-30-2017, 11:31 AM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [TS] Lack of psychological pressure and shots at people
Or, you know, just use On Target.
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01-30-2017, 04:51 PM | #25 |
Banned
Join Date: Aug 2004
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Re: [TS] Lack of psychological pressure and shots at people
I believe the lack of psychological pressure trait is Unfazable [15], though Callous [-5] might be needed for the complete lack of empathy?
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01-30-2017, 04:55 PM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [TS] Lack of psychological pressure and shots at people
Unfazable still doesn't give you +3 to hit; the reasons acrosome states above are still relevant; if I am shooting at targets, I know that I won't be shot back at, or face legal or diplomatic repercussions, or actually be shooting at friendlies, or kill someone's mom; if I am shooting at people I don't know these things with any great certainty. Unfazable shouldn't change that.
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01-30-2017, 05:00 PM | #27 |
Join Date: Dec 2007
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Re: [TS] Lack of psychological pressure and shots at people
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01-30-2017, 05:12 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [TS] Lack of psychological pressure and shots at people
You can probably allow the psychological bonuses at appropriate penalties:
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01-30-2017, 05:14 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [TS] Lack of psychological pressure and shots at people
Combat Reflexes is also not a good reason to get +1 to hit...
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01-30-2017, 05:17 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [TS] Lack of psychological pressure and shots at people
I would say that combat reflexes not only doesn't give you a +1 bonus, it means you can't get the +1 bonus unless in some way you turn it off.
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