09-20-2012, 07:04 AM | #21 |
Join Date: May 2006
Location: Denmark
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Re: Building Logan (a.k.a. Wolverine)
The main reason to go with Innate Attack is that Claws can be injured.
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09-20-2012, 07:11 AM | #22 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Building Logan (a.k.a. Wolverine)
Here is an old unfinished build of Logan that I did few months back.
Note that this is a build for a Marvel game I was/am running, skills not finished. Note that I build his claws with powers, adding ST modifier and armor divisor, building 2 sets, 1 for thrusting attack and other for swinging. Name: Logan aka Wolverine Race: Mutant Attributes [300] ST 20 [100] DX 15 [100] IQ 12 [40] HT 14 [40] HP 20 Will 13 [5] Per 15 [15] FP 14 Basic Lift 80 Damage 2d+1/4d+2 Basic Speed 7,25 Basic Move 7 Ground Move 7 Water Move 1 Social Background TL: 8 [0] Cultural Familiarities: Languages: Advantages [439] Claws (Thrusting) (2) (Alternative Attack; Armor Divisor (5); Melee Attack: Dual; Melee Attack: Reach C; ST-Based; Mutant) [9] 4d+1 (5) imp Claws Swinging (2) (Armor Divisor (5); Melee Attack: Dual; Melee Attack: Reach C,1; ST-Based; Mutant) [36] 6d+2 (5) cut Combat Reflexes [15] Damage Resistance (12) (Hardened (+5); Mutant; Skull Only) [24] Discriminatory Smell (Emotion Sense; Mutant) [21] Extended Lifespan (x8) [6] Hard to Kill (3) [6] High Pain Threshold [10] Injury Tolerance (Damage Reduction (Extended) (/5); Mutant; No Vitals; Unbreakable Bones) [126] Regeneration (Extreme: 10 HP/Sec) (Mutant) [135] Striking ST (4) (Mutant) [18] Super Jump (2) (Mutant) [18] Very Fit [15] Perks [1] Alcohol Tolerance [1] Disadvantages [-92] Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5] Amnesia (Partial) [-10] Bad Temper (12 or less) [-10] Berserk (15 or less) [-5] Callous [-5] Code of Honor (Soldier's) [-10] Curious (15 or less) [-2] Enemy (Anti Mutant Secret Military Force) (A large group (21-1,000 people)) (9 or less; Hunter; Unknown) [-35] Social Stigma (Minority Group) [-10] Quirks [-3] Chauvinistic [-1] Likes Dogs [-1] Uncongenial [-1] Skills [35] Acrobatics DX/H - DX+0 15 [4] Body Language (Human) Per/A - Per+0 15 [2] Brawling DX/E - DX+3 18 [8] Carousing HT/E - HT+0 14 [1] Climbing DX/A - DX-1 14 [1] Driving/TL7 (Motorcycle) DX/A - DX-1 14 [1] First Aid/TL7 (Human) IQ/E - IQ+0 12 [1] Intimidation Will/A - Will+1 14 [4] Kicking (Brawling) Tech/H - def+0 16 [0] Observation Per/A - Per+0 15 [2] Savoir-Faire (Military) IQ/E - IQ+0 12 [1] Shadowing IQ/A - IQ+0 12 [2] Soldier/TL7 IQ/A - IQ+0 12 [2] Stealth DX/A - DX-1 14 [1] Streetwise IQ/A - IQ+1 13 [4] Swimming HT/E - HT+0 14 [1] Stats [300] Ads [439] Disads [-92] Quirks [-3] Skills [35] = Total [680] Hand Weapons Ranged Weapons Armor & Possessions
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
09-20-2012, 09:07 AM | #23 |
Join Date: Dec 2007
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Re: Building Logan (a.k.a. Wolverine)
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09-20-2012, 09:44 AM | #24 | |||
Banned
Join Date: Aug 2004
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Re: Building Logan (a.k.a. Wolverine)
Quote:
Quote:
You have HT 20, do you need this as well? Quote:
If you can spare the points Extended lifespan fits. |
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09-20-2012, 09:45 AM | #25 |
Banned
Join Date: Aug 2004
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Re: Building Logan (a.k.a. Wolverine)
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09-20-2012, 09:49 AM | #26 |
Join Date: May 2006
Location: Denmark
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Re: Building Logan (a.k.a. Wolverine)
If the regeneration doesn't do it, he'll need something to protect him from crippling injury too. When has he ever had a sprain ankle or similar?
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09-20-2012, 10:05 AM | #27 | |
Banned
Join Date: Aug 2004
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Re: Building Logan (a.k.a. Wolverine)
Quote:
Find the normal recovery time in days and divide by 3 if Slow; read “days” as “hours,” “minutes,” or “seconds” if Regular, Fast, or Very Fast; or use the Very Fast time divided by 10 if Extreme. Or for a Perk to allow "No Nuisance rolls" for crippling recovery rolls if your effective HT is 16, meaning all crippling is temporary (What you would get if you rolled 16 or less). The real problem is this doesn't protect the eyes, ears or nose. Do you really want to end up losing them permanently? Likewise the neck and veins and arteries can suffer permanent injury. Generally if you build a character with lots of points in regeneration you expect to get injured a lot and if you get injured a lot your risk of being crippled goes up a lot. Generally I would recommend taking Regrowth and Unkillable 2 for wolverine builds along with Berserk to keep you active when wounded. |
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09-20-2012, 10:39 AM | #28 |
Join Date: Aug 2007
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Re: Building Logan (a.k.a. Wolverine)
That's 3e Laser Rifle damage. 2D, ROF 8 and all hits add together to pierce armor and wound.
We need to check that everyone's on the same edition.
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Fred Brackin |
09-20-2012, 11:50 AM | #29 |
Join Date: Jun 2006
Location: On the road again...
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Re: Building Logan (a.k.a. Wolverine)
Two words: Fastball Special. Partner with a super-strongman to throw you into melee.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
Tags |
marvel, wolverine |
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