12-21-2012, 04:17 AM | #251 | |
Join Date: Apr 2005
Location: France
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Re: What's with the modesty about stats?
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Now, that's not a all a problem. J.R.R. Tolkien remains one of the greatest author I've ever read, because it all depends on the subject of the story. In an adventure full of combats, mysteries and dangers, describing how heroes makes everyone of their lunch in full detail would just be boring! But in a story where the heroes are cooks and where the main goal is winning a master chief competition, thinks become very different. And what is true for stories is also true for roleplaying games. In most adventures, one roll is sufficient for making the lunch. And only if there is a challenge! With no challenge, it is just an ordinary non-adventuring task that a character with the default skill will succeed as well as an expert cook: no roll required. Now, in a cooking competition thinks become different too. Rules have been to me more precise and more dice rolls are required... And this is precisely here than DX-based Cooking rolls or even 10-based Cooking roll can have a huge importance... They will make a big difference between an IQ 20 doing things with the default skill and experts with thousands hours of training. |
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12-21-2012, 10:16 AM | #252 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: What's with the modesty about stats?
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And it didn't bore me. In fact, what is much more likely to bore me is a style of storytelling where 'boring' stuff that establishes characters and relationships is glossed over in favour of high-octane action followed by more action. Combat and danger is boring and meaningless if it's happening to characters we don't know.
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12-21-2012, 03:23 PM | #253 |
Join Date: May 2007
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Cooking not valueless --
In the American Civil War (War Between the States for our southern brethren) at first the fresh faced volunteers on BOTH sides drew their chow (hardtack, bacon, beans, and salted meat. Sort-of meat) then cooked it themselves.
Between dirt in the food and too much grease and just bad cooking a certain ADDITIONAL number of coffee-boilers (the ACW term for "grunt") wound up in sick bay; some had so much intestinal irritation that it made them more vulnerable to other ailments. When units started to detail (and supervise) company cooks the ailments declined. To some degree. And, as late as WWII, getting a decent cook and having decent chow was a big morale boost. So some capability in cooking, as in swimming, is almost always in every GURPS character I play. |
12-21-2012, 03:59 PM | #254 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: What's with the modesty about stats?
That's less about cooking, and more about "purifying" ingredients.
Cooking is about using edible ingredients to create palatable and varied. It's not about creating edible ingredients, in my opinion.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-21-2012, 04:43 PM | #255 | |
Join Date: Apr 2005
Location: France
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Re: What's with the modesty about stats?
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Thanks for these precisions. |
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attributes, stats |
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