09-23-2018, 09:10 AM | #21 |
Join Date: Feb 2014
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Re: Defending against magic attacks
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09-23-2018, 09:16 AM | #22 |
Join Date: Feb 2014
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Re: Defending against magic attacks
In the Death Gate novels, the rune-wielders could unravel magic cast at them by reversing the runes. Some versions of Marvel magic can be countered by similar but very mundane means: Just playing a recording of the verbal spell reversed is sufficient to counter effects (specifically seen in Runaways), or reversing glyphs with a hologram (Mighty Avengers).
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09-23-2018, 09:48 PM | #23 | |
Join Date: Aug 2018
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Re: Defending against magic attacks
Quote:
In GURPS Magic, Catch Spell is on 123 and lists Return Missile as a prereq. Return Missile is on 168 and lists Catch Missile as a prereq (this is on the same page and refers to Deflect Missile on 143) Can any of these be converted to advantages? |
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09-23-2018, 10:34 PM | #24 |
Join Date: Mar 2013
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Re: Defending against magic attacks
Magic resistance, high Will, good Dodge scores are all useful defences.
Explosive Fireball is underwhelming, Step 1 yard and watch the damage get divided by 3. |
09-24-2018, 07:15 AM | #25 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Defending against magic attacks
On deflecting Missile spells with Parry Missile Weapons: I'd allow it. GURPS Magic, p. 12 is a little hesitant to commit. For those who want my personal ruling (I had no real influence on what went into GURPS Magic . . . I was too busy writing GURPS Powers at the time), it's on p. 14 of Dungeon Fantasy Spells:
A martial artist can use Parry Missile Weapons to parry, deflecting magic with chi.But I think fairness dictates that if this is permitted, Catch Spell ought to work on ranged attacks bought with the Chi modifier, too. The GM can rule however they want, but I think it's fairest to allow both or neither.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-24-2018, 08:01 AM | #26 |
Join Date: Feb 2014
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Re: Defending against magic attacks
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09-24-2018, 08:34 AM | #27 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Defending against magic attacks
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09-24-2018, 10:05 AM | #28 | |
Join Date: Sep 2004
Location: Canada
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Re: Defending against magic attacks
Quote:
This lead to a lot of rationalization and fan theorizing, and may have contributed heavily to your mental model being "crushing that is somehow fire" - that's basically what it was in 3e. If not because you played 3e, but because you read arguments about it?
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09-24-2018, 11:37 AM | #29 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Defending against magic attacks
Quote:
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09-24-2018, 12:17 PM | #30 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Defending against magic attacks
And, to be fair to you, the FAQ answer quoted above sure does make it sound like a Fireball is doing some kind of crushing damage.
Personally, I suspect (based on its reference to "Steve", i.e., Steve Jackson, who hasn't personally answered a lot of questions about Magic since 4e came out) that it's based on answers to questions about Fireball from 3e and earlier. I suspect it could stand an update. |
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catch spell, parry missile weapons |
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