09-18-2018, 01:46 AM | #1 |
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Fruit-Based Healing Power
I remember someone had built a power like this before, but my Search-Fu is weak today and I can’t seem to find it.
The character can create a plant that bears healing fruit. In order to heal, someone must eat the fruit. The base power would, obviously, be Healing. Tack some Limited Use (potentially with Slow Reload) on to limit the number of fruits you might have at once. Put Capped on it to limit how powerful the fruit can be (capping at 2 FP for 4 HP, or, 1d worth) and some Reduced Fatigue Cost (or not, to taste, this character will have it). Now, the “must eat fruit” I thought was Trigger, but, reading the limitation, turns out I’m wrong. So, I can’t remember what that would be. Wouldn’t there also be a limitation due to the fact that anyone can use the fruit? |
09-18-2018, 02:57 AM | #2 |
Join Date: Jul 2006
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Re: Fruit-Based Healing Power
Wasn't there something around alchemy that was designed to allow the character to pull random potions out of his pocket every now and again? If that can be found, I would expect it to be mechanically similar...
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09-18-2018, 08:42 AM | #3 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Fruit-Based Healing Power
There was an old thread where someone wanted to make "healing blood". I think that's conceptually similar enough that my suggestions from that thread are relevant here.
Basically, I'd do this with Healing, and put Time-Spanning, +50% (Powers, p. 109) on it, to cover the fact that you can heal in the future, effectively, and Ranged and a couple levels of Long-Range to eliminate range penalties completely, to cover the fact that it works at any distance from you. "Must consume fruit" sounds like a -10% Accessibility limitation to me, if it takes only a second to do so, or a -20% limitation if it takes a few seconds. I think I'd tack on another -10% limitation for the generic inconvenience of the fact that an enemy or just random person could hypothetically steal the fruit. |
09-18-2018, 08:59 AM | #4 |
Join Date: Dec 2006
Location: Meifumado
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Re: Fruit-Based Healing Power
Isn't it technically a Gadget or even Gizmo, with Can Be Stolen on it? "Must be eaten" sounds like Accessibility.
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09-18-2018, 09:21 AM | #5 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Fruit-Based Healing Power
I could see a Gadget if this was a single healing plant that the character had to haul around. But it sounds to me like every use of the ability creates a new plant, which wouldn't count for Gadget - that presumes your thing is at least somewhat hard to reproduce or recover if lost.
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09-18-2018, 09:49 AM | #6 |
Join Date: Dec 2006
Location: Meifumado
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Re: Fruit-Based Healing Power
What happens to an old tree when you create a new one?
I still think it's a Gadget, being external to the character and all. He can make the tree then wander off round the block while his comrades indulge in its fruits of healing. Gizmo kind of works, being leveled for uses/adventure, but as it creates equipment it doesn't quite fit, unless you just say it creates fruit-shaped healing potions. But I can see the point that none of the Gadget limitations actually model creating a new tree each time you want it. How about Preparation Required (for growing time)?
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09-18-2018, 12:32 PM | #7 | ||||
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Re: Fruit-Based Healing Power
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But, the Long-Range, not so much. I get where you're coming from, but, the plant creates the fruit, and they must have been at the plant (or someone who was) to get the fruit. I could see that the Time-Spanning, and whatever counts for them being able to steal the fruit, automatically covers for that. Quote:
Assuming it's cared for, it continues to grow but will bear no more fruit. Quote:
I was considering that, or a little bit of "takes extra time." |
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09-18-2018, 01:05 PM | #8 |
Join Date: Sep 2007
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Re: Fruit-Based Healing Power
My first thought was "Prep Required". But there's also the implicit Enhancement that the healer doesn't have to know the target of the spell when he casts it. The fruit is more flexible than just using the Healing ability in advance, because it can be retargeted as needed. It's effectively a hanging spell.
So, Delay (Triggered). The trigger is the subject eating the fruit (as opposed to catching a tripwire or stepping on a pressure plate to set off a bomb). You likely still need Prep Required to represent the time it takes the tree to grow and bear fruit. I want to throw in a Limitation to represent the fact that the subject has to take time to eat the fruit, which also implies being able to take action (conscious, has volition, etc). Sort of like Requires Concentrate (and probably Takes Extra Time for realistic fruit), except that it's the subject that has to do the concentration. Given that you're mostly healing friends, that's probably a wash as far as the action economy goes, so maybe just using the standard pricing is fair. Last edited by Anaraxes; 09-18-2018 at 01:10 PM. |
09-18-2018, 01:18 PM | #9 | ||
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Fruit-Based Healing Power
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09-18-2018, 04:13 PM | #10 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Fruit-Based Healing Power
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That said, I can see tweaking how the range thing works. Anaraxes' suggestion of Delay (Triggered) sounds right to me. Delay certainly seems to suggest that the "focus" of whatever it's modifying can be picked up and moved by default, so it's reasonable to replace Ranged in the build with Delay (Triggered), I think. |
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