Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Other Munchkin Games

Reply
 
Thread Tools Display Modes
Old 12-29-2009, 04:56 PM   #1
hobbstarrunner
 
Join Date: Dec 2009
Default Door Links questions

I just recently got MQ for Christmas and have yet to play. I just read through the extensive rulebook and couldn't find any further elaboration on door differentiation importance. My questions:

1. What is the purpose of a "locked" or a "hidden" door? Is this merely a means to prevent certain monsters from progressing in their movement? Can any player pass through "locked" and "hidden" for just 3 moves? What's the difference?

2. What is the difference between an open hallway link and a regular door link if they both cost 1 and monsters can pass through both? (Are there cards I haven't looked at yet that will make Doors important?)

3. If you have two Moves left, and there is a 3 Move locked door leading out, could you spend two moves NOW and then open the door with 1 Move on your next turn?

I appreciate any clarification...I'm trying to have all the technical knowledge before my friends and I play...I want to cut down on the additional hour that might be caused by rulechecking :)
hobbstarrunner is offline   Reply With Quote
Old 12-29-2009, 05:11 PM   #2
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Door Links questions

The purpose of a Locked or Hidden door is to impede certain Monsters' movement, and, of course, the occasional Munchkin's. Of course, certain Races and Classes get to ignore Hidden or Locked (or both) doors.

Some Monsters can't go through doors, period, so that's the main difference between a regular door and an open hallway. There may be cards which affect or are affected by the presence of a regular door.

And, finally, you either use all your Move on your turn or you don't. You can't apply some Move on one turn and use the remainder the next, so if you only have 2 Move and want to got through a Hidden door, you'll just have to wait until your next turn and use 3, use a card to improve your Move by 1 or use a card or ability that allows you to move through a Hidden door with less Move than normal.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline   Reply With Quote
Old 12-29-2009, 05:19 PM   #3
hobbstarrunner
 
Join Date: Dec 2009
Default Re: Door Links questions

Thanks for the clarification, Erik.

Though your answer for #1 gives me a new question: how could a Munchkin not get through a Hidden or Locked door? I don't remember seeing anything in the rules saying they were prohibited/blinded to either locked/hidden doors. I know that some classes can help a player pass through them easier, but how would a Munchkin be prevented altogether from passing them?
hobbstarrunner is offline   Reply With Quote
Old 12-29-2009, 05:28 PM   #4
Rudkin
 
Rudkin's Avatar
 
Join Date: Nov 2009
Default Re: Door Links questions

I would just like to add that Line of Sight (which appears on some cards in Looking For Trouble) is blocked by (any) doors, but not by open passages.

~~~~~

Quote:
Originally Posted by hobbstarrunner View Post
How could a Munchkin not get through a Hidden or Locked door? I don't remember seeing anything in the rules saying they were prohibited/blinded to either locked/hidden doors. I know that some classes can help a player pass through them easier, but how would a Munchkin be prevented altogether from passing them?
Because they require more than just 1 move to go through, it slows you down and may prevent you from passing through this turn:

For example, I've already spent 1 of my 3 move to enter the Hall of Mirrors, which turns all of its links into Hidden Doors. I only have 2 move left to leave the room, but I require 3. I am now stuck in this room for the rest of my turn, unless I find some way of getting extra move (or I run away from a monster). Next turn I will be able to leave, but it will require all 3 of my move (meaning I won't be doing much else other than walking into the next room and maybe fighting a monster if it is there).

~~~~
Curse! Gigantification prevents you from going through any link that isn't an open hallway. That is one way that you would be prevented from going through doors (hidden, locked or otherwise).
Rudkin is offline   Reply With Quote
Old 12-29-2009, 06:23 PM   #5
hobbstarrunner
 
Join Date: Dec 2009
Default Re: Door Links questions

Thanks everyone. I figured there would be in-game cards/tiles that made the door specifications important. I was mainly worried there was some rule I was overlooking like non-Wizards not being able to see Hidden doors or something to that effect.
hobbstarrunner is offline   Reply With Quote
Old 12-30-2009, 01:12 AM   #6
worms919
 
worms919's Avatar
 
Join Date: Apr 2007
Default Re: Door Links questions

Also, you can always spend all of your movement to go through any link (besides a wall) This is your TOTAL MOVEMENT for the whole turn, not what you have left. If you start your turn in a room surrounded by locked doors and you only have two move, you can spend them to leave. If you start in the same room with three move, and spend one to search, you may not use the other two to leave.
worms919 is offline   Reply With Quote
Old 12-30-2009, 06:39 AM   #7
Quaff_fu
 
Quaff_fu's Avatar
 
Join Date: Jan 2007
Location: Green Bay, Wismunchkin
Default Re: Door Links questions

Quote:
Originally Posted by worms919 View Post
Also, you can always spend all of your movement to go through any link (besides a wall) .
Also note, this rule is important if you are using Faster play rules, were everyone starts with only 2 moves per turn.

Pat

Learn more about Links here: http://forums.sjgames.com/showthread.php?t=47459
__________________
"In this life now you kill your you die, or you die and you kill. " - The Governor.

Last edited by Quaff_fu; 12-30-2009 at 06:55 AM.
Quaff_fu is offline   Reply With Quote
Old 01-02-2010, 02:30 AM   #8
hobbstarrunner
 
Join Date: Dec 2009
Default Re: Door Links questions

Hey everybody! Finally got around to playing the game a couple nights ago (and then again the following morning)...it was great! The learning curve is a bit steep, but once we grasped the rules, we were hooked. The door issues made more sense in the heat of things, as I expected. Thanks for some of these heads-up tips.
hobbstarrunner is offline   Reply With Quote
Old 01-20-2010, 05:40 AM   #9
unholyjeti
 
Join Date: Jan 2010
Default Re: Door Links questions

I had the same kind of question about the door links, the dwarf card says that he may treat secret doors as normal, so if he can do that shouldn't it make locked doors and secret doors special somehow?
unholyjeti is offline   Reply With Quote
Old 01-20-2010, 06:19 AM   #10
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Door Links questions

Quote:
Originally Posted by unholyjeti View Post
I had the same kind of question about the door links, the dwarf card says that he may treat secret doors as normal, so if he can do that shouldn't it make locked doors and secret doors special somehow?
What do you mean? They cost more Move to go through, which is different than normal doors, and Monsters can't go through them, which is different than normal doors. Wouldn't "different" be enough to consider them "special"?
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.