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Old 05-10-2009, 05:49 PM   #11
bast_imret
 
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Default Re: Munchkin Quest 3!

I don't care what's in MQ3 as long as it has . . . THE DUCK OF DOOM!!!
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Old 05-13-2009, 07:47 PM   #12
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by bast_imret
I don't care what's in MQ3 as long as it has . . . THE DUCK OF DOOM!!!
It contains the Duck of Mood for dyslexic hippies...
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Old 09-15-2009, 05:58 AM   #13
crimhead
 
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Default Re: Munchkin Quest 3!

Is Munchkin Quest Three still in the works? Is there any news or an update?

Last edited by crimhead; 11-15-2009 at 10:12 AM.
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Old 09-15-2009, 06:16 AM   #14
Andrew Hackard
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Default Re: Munchkin Quest 3!

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Originally Posted by crimhead View Post
Is Munchkin quest Three still in the works? Is there any news or an update?
We ran into some development problems (code for "what we wanted to do didn't work") and it got put on the back burner for a while until we could get other projects (Revolution, Nanuk, Chez Cthulhu, others you don't know about yet) off the deck.

We had a playtest a couple of weeks ago that seemed to work a little better, but Steve and I haven't had a chance to sit down and go over the comments in detail. MQ3 definitely won't be this year, unfortunately, but is a strong contender for 2010 release.
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Old 09-17-2009, 10:16 AM   #15
Solelron
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Default Re: Munchkin Quest 3!

as long as there are more TRAPS! :)

8 in the entire deck just doesn't feel right LOL
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Old 09-17-2009, 10:34 AM   #16
Andrew Hackard
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Default Re: Munchkin Quest 3!

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Originally Posted by Solelron View Post
as long as there are more TRAPS! :)

8 in the entire deck just doesn't feel right LOL
There are a few, yes. This set doesn't have as many cards as MQ or MQ2, though, so ONLY a few.
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Old 09-18-2009, 10:51 AM   #17
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Default Re: Munchkin Quest 3!

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Originally Posted by Solelron View Post
as long as there are more TRAPS! :)

8 in the entire deck just doesn't feel right LOL
I gotta disagree. Traps are extra bad wrongness, since you get hit with a Trap and then have to fight the Monster right afterwards. They should be pretty rare.
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Old 09-20-2009, 06:59 AM   #18
Jherek
 
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Default Re: Munchkin Quest 3!

I'm pretty exicted for MQ3 to come out. I really like the game and eagerly await new rooms, links, treasure, traps, monsters, and whatever else SJG comes up with. Hopefully, we'll see a new class or race; maybe both.
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Old 09-20-2009, 07:38 AM   #19
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Default Re: Munchkin Quest 3!

I hope there's some sort of new "mechanic" or "keyword"; something to add a new dimension to it.
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Old 10-19-2009, 01:16 AM   #20
Johnny Angel
 
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Default Re: Munchkin Quest 3!

I think an interesting idea for a new link type would be the magic portal. There would be 12 links of this type total; 2 per player color. If only one link of a particular color were out, it would function just like an open hallway. If both links of a particular color were out, going into one would bring you out of the other. To prevent confusion that might arise otherwise, it may be prudent to have some sort of directional indicator on such links so as to indicate where exactly someone would go when coming out of a portal.

I'm undecided upon whether or not monsters would/could go through the portals. Right now my idea is that monsters of the same base color as the portal go through the portal; otherwise, they treat it as an open hallway.
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