Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Other Munchkin Games

Reply
 
Thread Tools Display Modes
Old 09-25-2008, 02:12 PM   #11
Puuka
 
Puuka's Avatar
 
Join Date: Sep 2008
Default Re: Munchkin Pawn Rules!

Quote:
Originally Posted by MunchkinMan
Now that I have had time to find the rules (I've moved recently, and not everything got unpacked from the last move, so the Internet is still my friend, thankfully): Since you don't need to use all your movement, it seems like the movement rules using Munchkin pawns would lose half it's power. . . :-)
+1 to the dice roll when you attack then?
Puuka is offline   Reply With Quote
Old 09-25-2008, 03:41 PM   #12
MIB2826
 
MIB2826's Avatar
 
Join Date: Aug 2004
Location: Hintham, The Netherlands
Default Re: Munchkin Pawn Rules!

Formula Dé:
Once per game you may shift a gear, apart from normally shifting gears, for free.
__________________
JHG Hendriks
One Of Our European MIBs ©
f(x) = exp(-sqrt(1+x^2))
MIB2826 is offline   Reply With Quote
Old 09-26-2008, 01:01 AM   #13
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Munchkin Pawn Rules!

GreedQuest: Once per game, you may play two cards instead of one. Flip them both over, look at what everyone has played, and choose which one to use. Regardless of your current room, you draw one extra card on your next turn (to replenish the extra one used.)*

Frag: When you frag someone, you may take the top Special discard instead of drawing a Special, if you wish.

Ninja Burger: Place your pawn over the picture of the ninja on your card. If you fail a mission, you may discard the pawn, revealing that the ninja on that mission was actually a student training under you! Discard your mission with no effect and ignore it for honor purposes.

SPANC: You may keep one extra Toy unassigned -- the pawn is "holding" it.

* I thought about saying "You can wait until everyone's played their card to play yours", but that's really overwhelmingly powerful for GQ, IMO.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 09-26-2008, 06:18 AM   #14
T.Dorst
MIB
 
T.Dorst's Avatar
 
Join Date: May 2006
Location: Oberhausen, Germany
Default Re: Munchkin Pawn Rules!

Brilliant! ;)
__________________
Deluxe RPG Collector
T.Dorst is offline   Reply With Quote
Old 09-26-2008, 04:46 PM   #15
MIB2826
 
MIB2826's Avatar
 
Join Date: Aug 2004
Location: Hintham, The Netherlands
Default Re: Munchkin Pawn Rules!

Quote:
Originally Posted by T.Dorst
Brilliant! ;)
Thank you.
__________________
JHG Hendriks
One Of Our European MIBs ©
f(x) = exp(-sqrt(1+x^2))
MIB2826 is offline   Reply With Quote
Old 09-27-2008, 07:46 PM   #16
Mental_Myopia
 
Mental_Myopia's Avatar
 
Join Date: Oct 2007
Location: Montana, USA
Default Re: Munchkin Pawn Rules!

Whenever someone uses the Kneepads of Allure, the target of the kneepads may place the pawn in a slingshot and launch it at the person who has the kneepads. The effects of the kneepads are cancelled if the person falls over.

Note - Protective gear such as a helmet, mouthguard, and goggles are required.
__________________
-------------------------------------
There are no stupid questions...
...but there are stupid answers!
-------------------------------------
Mental_Myopia is offline   Reply With Quote
Old 09-29-2008, 07:35 AM   #17
Cheese8242
 
Cheese8242's Avatar
 
Join Date: Jun 2008
Location: Indiana
Default Re: Munchkin Pawn Rules!

I finally was able to have a sit down with my Minion buddy. I mentioned this to him, and he absolutly loved the idea of using the Munchkin pawns in a game of Zombie, and better yet loved the idea of everyone starting with a chainsaw if using one.

It has got both of us thinking about running a demo together using the pawns in a few different games by Twilight Creations. We will be getting together sometime soon and working out the details for all the games and when we do, I will post our thoughts here so that you guys can chime in on anything you think might make things work better.
Cheese8242 is offline   Reply With Quote
Old 10-11-2008, 12:29 AM   #18
dullorb
 
Join Date: Jun 2008
Default Re: Munchkin Pawn Rules!

I think the ultimate pawn rule is:

Monopoly, when you go to jail you do pass go, do collect $200 even if you have to go backwards to do it.
dullorb is offline   Reply With Quote
Old 11-22-2008, 01:22 AM   #19
Phazon Elite
 
Join Date: Mar 2006
Location: Salem, Oregon
Default Re: Munchkin Pawn Rules!

With the Munchkin Pawn, you CAN divide by zero!
__________________
Newbie MIB! MIB #4256!
Phazon Elite is offline   Reply With Quote
Old 11-22-2008, 09:15 AM   #20
RevBob
 
RevBob's Avatar
 
Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
Default Re: Munchkin Pawn Rules!

Quote:
Originally Posted by dullorb
I think the ultimate pawn rule is:

Monopoly, when you go to jail you do pass go, do collect $200 even if you have to go backwards to do it.
And rolling doubles three times doesn't send you to jail, either.
__________________
Find me at @RevBobTnJ * Goodreads

Looking for a St. Aosbczkcs medal.
RevBob is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.